Record ID | marc_loc_updates/v39.i47.records.utf8:9935445:1986 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_updates/v39.i47.records.utf8:9935445:1986?format=raw |
LEADER: 01986cam a22003138a 4500
001 2011019708
003 DLC
005 20111118082448.0
008 110617s2011 flu b 001 0 eng
010 $a 2011019708
020 $a9780415684712 (hardback)
040 $aDLC$cDLC
042 $apcc
050 00 $aQA76.9.C65$bV5724 2011
082 00 $a006.8$223
084 $aCOM012000$aCOM051240$aCOM012040$2bisacsh
245 00 $aVirtual reality :$bconcepts and technologies /$cedited by Philippe Fuchs, Guillaume Moreau, Pascal Guitton.
260 $aBoca Raton, FL :$bCRC Press,$c2011.
263 $a1107
300 $ap. cm.
520 $a"A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference design guide to help the reader develop a VR project, it presents the importance of the users needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. For engineers, computer scientists and computer game developers and as an educational tool in courses for senior senior graduate students"--$cProvided by publisher.
504 $aIncludes bibliographical references and index.
650 0 $aVirtual reality.
650 7 $aCOMPUTERS / Computer Graphics$2bisacsh.
650 7 $aCOMPUTERS / Software Development & Engineering / Systems Analysis & Design$2bisacsh.
650 7 $aCOMPUTERS / Programming / Games$2bisacsh.
700 1 $aFuchs, Philippe.
700 1 $aMoreau, Guillaume.
700 1 $aGuitton, Pascal.