Record ID | marc_loc_updates/v39.i52.records.utf8:54524779:1382 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_updates/v39.i52.records.utf8:54524779:1382?format=raw |
LEADER: 01382cam a22002894a 4500
001 2011033195
003 DLC
005 20111222103433.0
008 110817s2012 ne a 001 0 eng
010 $a 2011033195
020 $a9780240820774 (pbk.)
020 $a0240820770 (pbk.)
035 $a(OCoLC)ocn747331875
040 $aDLC$cDLC$dYDX$dYDXCP$dCDX$dBWX$dDLC
042 $apcc
050 00 $aQA76.76.C672$bA42154 2012
082 00 $a794.8/1526$223
100 1 $aAhearn, Luke.
245 10 $a3D game textures :$bcreate professional game art using Photoshop /$cLuke Ahearn.
250 $a3rd ed.
260 $aAmsterdam ;$aBoston :$bFocal Press/Elsevier,$cc2012.
300 $axvii, 413 p. :$bill. (some col.) ;$c25 cm.
500 $aIncludes index.
505 8 $aMachine generated contents note: Introduction Textures Art Theory Breaking the world down visually Recreating the world visually in Photoshop Art as applied to CG applications Shaders and Materials Shader vs. Material What is a material system Nodes Node Input Node types and functions Material Examples Diffuse Specular Ambient Reflection real and faked Refraction Transparency Bump/ Displacement/ Normal mapping Specialized Materials; Skin etc. Creating Complex Materials Metals Glass Wood Compound Materials.
650 0 $aComputer games$xProgramming.
650 0 $aComputer graphics.
630 00 $aAdobe Photoshop.