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MARC Record from Library of Congress

Record ID marc_loc_updates/v40.i22.records.utf8:16218153:5153
Source Library of Congress
Download Link /show-records/marc_loc_updates/v40.i22.records.utf8:16218153:5153?format=raw

LEADER: 05153nam a22003017a 4500
001 2012398421
003 DLC
005 20120522143410.0
008 120510s2011 stka b 001 0 eng d
010 $a 2012398421
020 $a9781907697135 (pbk.)
020 $a1907697136 (pbk.)
020 $a9781907697142 (hbk.)
020 $a1907697144 (hbk.)
035 $a(OCoLC)ocn756202760
040 $aEUN$cEUN$dCDX$dYDXCP$dFDA$dDLC
042 $alccopycat
050 00 $aAM7$b.M8832 2011
245 00 $aMuseums at play :$bgames, interaction and learning /$cedited by Katy Beale.
260 $aEdinburgh :$bMuseumsEtc,$c2011.
300 $a653 p. :$bill. ;$c22 cm.
520 $a"Provides an extraordinary and comprehensive international overview of the development, use and evaluation of games within museum and cultural contexts, through over 40 detailed cases studies. It draws on the experience of game designers and theorists and explores the range of new opportunities for interactivity using gaming."--Cover.
504 $aIncludes bibliographical references and index.
505 00 $tIntroduction /$rKaty Beale --$tCase studies :$tcreating games for museums.$tHistory at play :$tgames, learning theory and play spaces at Conner Prairie /$rDavid Allison ;$tI spy :$tinterpreting artworks through games /$rChristina Alderman ;$tPorto through a game /$rRosana Ferreira Alexandre ;$tPlaying with light :$tincorporating play into an interactive science experience /$rSarah Bugg ;$tArt Heist, 2010 :$tan interactive adventure by Coney /$rAnnette Mees ;$tLeveraging play, unlocking imaginations /$rLisa Ellsworth & & Sara Deangelis ;$tLet's play soldiers :$tlearning while playing /$rChristine Van Everbroeck, Sandra Verhulst & Sandrine Place ;$tElementary, my dear visitors :$thow puzzles, mysteries and challenges can create memorable learning experiences /$rSarah Fellows ;$tPlaying with history :$tinteractive and collaborative games at Tryon Palace historic site /$rClay Gish & John Zaia ;$tBullying prevention games at the Illinois Holocaust Museum & Education Center /$rRachel Hellenga ;$tHigh tea :$ta case study /$rDanny Birchall & Martha Henson ;$tLearning moments :$tmuseum education and families /$rAlmadis Kristinsdottir ;$tThe one-two punch :$tsynergy between simulation games and other interactive approaches in exhibitions /$rAlexander Goldowsky & Maureen McConnell ;$tOnline games for under-sevens /$rRhiannon Looseley ;$tImmersive games :$tan alternative reality for museums /$rAlex Moseley ;$tBack to the future :$ttime explorer at the British Museum /$rDavid Prudames ;$tTelling stories with games /$rJoe Cutting ;$tSmartphone interaction :$tthe museum as a gaming board /$rArnfinn Stendahl Rokne ;$tTransforming galleries through gaming /$rAlex Flowers ;$tThe advantage of games and interactive displays in teaching modern foreign languages /$rElisabeth Salmen ;$tThe player's voice :$tusing evaluation to bring the player into the development process /$rDavid T Schaller, Kate Haley Goldman ;$tIf these walls could talk :$ta case study in playing your way through a project /$rDavid Sheldon ;$tLearning about palaeontology through interactive games /$rCarles Sora I Domenjó ;$tThe watertower :$tgaming for heritage /$rGregory Sporton & Iona Makiola ;$tLa lotería :$tguided interaction through a visitor-exhibition interface /$rPat Villeneuve, Mary Erickson --$tCase studies :$texhibition games.$tExploring the art of video games /$rGeorgia Goodlander ;$tThe games people play :$ta case study /$rStephanie Lambert ;$tThe athlete experience :$teducation, economics and interactive sports exhibits at the Olympic Hall of Fame and Museum, Canada Olympic Park /$rGregory Ramshaw ;$tToy museums at a glance :$tthe history of toys in Turkey from a socio-cultural perspective /$rTulin Sener ;$tGame catcher :$tplaying, recording and archiving playground games /$rGrethe Mitchell & Andy Clarke ;$tInvention at play :$tan award-winning interactive travelling exhibition /$rMonica M Smith ;$tGames, fun and adventure :$tthe history of games, toys and play /$rCarly Hughes --$tTheory and innovation.$tHunting for the beauty of game design in a museum's objects /$rToby Barnes & David Hayward ;$tTelling your own story :$tanalogies between players' encounters with game space and visitors' encounters with museums /$rTom Chatfield ;$tThe art of play :$texploring the roles of technology and social play in museums /$rIsabel Fróes, Kevin Walker ;$tMuseum games and narrative :$tthe way we tell stories with objects /$rElizabeth Goins ;$tToys++ :$taugmented reality enhaced artifacts to display additional educational layers into museums' collections /$rSalvatore Iaconesi, Luca Simeone ;$tThe Tate kids guide to creating games for galleries /$rSharna Jackson ;$tCrowdsourcing games :$tplaying with museums /$rMia Ridge ;$tThe interactive chair /$rMargot Wallace ;$tMobile gaming, no strings attached? /$rLouise Downe --$tIndex --$tAbout the authors --$tAbout the editor --$tAlso from MuseumsEtc.
650 0 $aMuseums$xEducational aspects.
650 0 $aEducational games.
650 0 $aMuseums$xInteractive multimedia.
700 1 $aBeale, Katy.