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MARC Record from Library of Congress

Record ID marc_loc_updates/v40.i22.records.utf8:5697667:3094
Source Library of Congress
Download Link /show-records/marc_loc_updates/v40.i22.records.utf8:5697667:3094?format=raw

LEADER: 03094cam a22003378a 4500
001 2011018022
003 DLC
005 20120522094938.0
008 110516s2011 pau 000 0 eng
010 $a 2011018022
020 $a9780749463793 (pbk.)
020 $a9780749463809 (ebook)
040 $aDLC$cDLC
042 $apcc
050 00 $aK1485$b.T63 2011
082 00 $a346.04/82$223
084 $aBUS070060$aLAW050000$aLAW104000$aLAW096000$2bisacsh
100 1 $aTodd, Darren.
245 10 $aPirate nation :$bhow digital piracy is transforming business, society and culture /$cDarren Todd.
260 $aPhiladelphia :$bKogan Page,$c2011.
263 $a1201
300 $ap. cm.
520 $a"In 2008, 95% of all music downloads were illegally obtained. In the same year, digital album sales increased by 36%. Pirate Nation is the story of modern-day digital piracy and how it affects business, society and culture. It traces the origins, methods and motivations of modern-day digital pirates. Roanoke-based "Piracy Happens" blogger, Darren Todd, covers topics such as copyright, creativity and piracy's potential role in business, and also explores the idea of using file-sharing and remixing as an asset instead of a liability. Looking critically at both sides of the piracy issue, Pirate Nation explains intellectual property, explores whether some degree of piracy is inevitable and discusses the limitations of current copyright law"--$cProvided by publisher.
520 $a"The 21st century is awash with pirates, but not the cutlass-wielding, pieces of eight kind. Today's pirates are more interested in hijacking movies, music and video games than doubloons, in subverting traditional business models and copyright, not galleons. Pirate Nation is the remarkable story of modern-day digital piracy, and how it affects business, society, creativity and culture, now and in the future. It traces the origins, methods and motivations of modern-day digital pirates, focusing not just on copyright law or file sharing music, but also game, movie, literary and software piracy. It explores the 'pirate mind' and the rise of the 'free for all' culture. It also investigates international government and industry attempts to clamp down on piracy, and considers how businesses can work with piracy without criminalizing customers"--$cProvided by publisher.
505 8 $aMachine generated contents note: Introduction -- Meet the Players -- The "Free For All" Culture -- Creative Clampdown; International Government and Industry Responses -- Making it Work: New Business Models -- Terms You Can Die By -- Music's Everlasting Swan Song -- "Movies; They're Worth it!" -- Video Games Play Their Own Way -- Creative Piracy -- Conclusion.
650 0 $aPiracy (Copyright)$xEconomic aspects.
650 0 $aPiracy (Copyright)$xSocial aspects.
650 7 $aBUSINESS & ECONOMICS / Industries / Media & Communications Industries.$2bisacsh
650 7 $aLAW / Intellectual Property / General.$2bisacsh
650 7 $aLAW / Computer & Internet.$2bisacsh
650 7 $aLAW / Media & the Law.$2bisacsh