Record ID | marc_loc_updates/v40.i24.records.utf8:10554654:1429 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_updates/v40.i24.records.utf8:10554654:1429?format=raw |
LEADER: 01429nam a22003018a 4500
001 2012019337
003 DLC
005 20120608161254.0
008 120531s2012 flu 001 0 eng
010 $a 2012019337
020 $a9781466554207 (pbk.)
040 $aDLC$cDLC$dDLC
042 $apcc
050 00 $aQA76.76.C672$bB86 2012
082 00 $a794.8/1536$223
084 $aCOM012040$aMAT011000$2bisacsh
100 1 $aBurgun, Keith.
245 10 $aGame design theory :$ba new philosophy for understanding games /$cKeith Burgun.
260 $aBoca Raton, FL :$bA K Peters/CRC Press,$c2012.
263 $a1207
300 $ap. cm.
500 $aIncludes index.
520 $a"This work looks at how digital games fit into the long history of games and offers solutions to some of video games toughest design challenges. It covers the art and craft of developing a set of rules to create a contest between players or other agents, targeted specifically at digital game designers. The author outlines a somewhat radical philosophy based on thousands of years of game design, illustrating how we must adhere to these ancient principles if we are to improve digital games in the future"--$cProvided by publisher.
650 0 $aComputer games$xDesign.
650 0 $aComputer games$xProgramming.
650 0 $aVideo games$xDesign.
650 7 $aCOMPUTERS / Programming / Games.$2bisacsh
650 7 $aMATHEMATICS / Game Theory.$2bisacsh