Record ID | marc_marygrove/marygrovecollegelibrary.full.D20191108.T213022.internetarchive2nd_REPACK.mrc:152119387:6048 |
Source | Marygrove College |
Download Link | /show-records/marc_marygrove/marygrovecollegelibrary.full.D20191108.T213022.internetarchive2nd_REPACK.mrc:152119387:6048?format=raw |
LEADER: 06048cam a22011774a 4500
001 ocm52257816
003 OCoLC
005 20191109071612.8
008 030501s2004 maua b 001 0 eng
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084 $a77.41$2bcl
084 $acci1icc$2lacc
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049 $aMAIN
100 1 $aBurnett, Ron,$d1947-
245 10 $aHow images think /$cRon Burnett.
260 $aCambridge, Mass. :$bMIT Press,$c©2004.
300 $axxi, 253 pages :$billustrations ;$c24 cm
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
504 $aIncludes bibliographical references (pages 222-240) and index.
505 0 $aVantage point and image-worlds -- Imagescapes, mind and body -- Foundations of virtual images -- Imagescapes as ecology -- Simulation/viewing/immersion -- Humans-machines -- Peer-to-peer communications/visualizing community -- Computer games and the aesthetics of human and nonhuman interaction -- Reanimating the world : waves of interaction.
520 $a"Digital images are an integral part of all media, including television, film, photography, animation, video games, data visualization, and the Internet. In the digital world, spectators become navigators wending their way through a variety of interactive experiences, and images become spaces of visualization with more and more intelligence programmed into the very fabric of communication processes. In [this book, the author] explores this new ecology, which has transformed the relationships humans have with the image-based technologies they have created. So much intelligence has been programmed into these image-dependent technologies that it often seems as if images are 'thinking'; ascribing thought to machines redefines our relationship with them and enlarges our ideas about body and mind. [The author] argues that the development of this new, closely interdependent relationship marks a turning point in our understanding of the connections between humans and machines. After presenting an overview of visual perception, [the author] examines the interactive modes of new technologies, including computer games, virtual reality, digital photography, and film, and locates digital images in a historical context. He argues that virtual images occupy a 'middle space', combining the virtual and the real into an environment of visualization that blurs the distinctions between subject and object, part of a continuum of experiences generated by creative choices by viewers, the results of which cannot be attributed either to images or to participants"--Bookjacket.
590 $bInternet Archive - 2
590 $bInternet Archive 2
650 0 $aVisual perception.
650 0 $aImagery (Psychology)
650 0 $aThought and thinking.
650 12 $aVisual Perception.
650 22 $aCommunication.
650 22 $aThinking.
650 22 $aImagination.
650 6 $aPerception visuelle.
650 6 $aImagerie (Psychologie)
650 6 $aPensâee.
650 7 $aImagery (Psychology)$2fast$0(OCoLC)fst00967541
650 7 $aThought and thinking.$2fast$0(OCoLC)fst01150249
650 7 $aVisual perception.$2fast$0(OCoLC)fst01168049
650 7 $aVisuelle Wahrnehmung$2gnd
650 7 $aRealitätsbezug$2gnd
650 7 $aMensch-Maschine-Kommunikation$2gnd
650 7 $aNeue Medien$2gnd
650 7 $aBildmaterial$2gnd
650 17 $aVisuele waarneming.$2gtt
650 17 $aDenken.$2gtt
650 17 $aBeeldcultuur.$2gtt
650 7 $aCommunication.$2rasuqam
650 7 $aImage.$2rasuqam
650 17 $aImage numérique.$2rasuqam
650 7 $aNouvelles technologies de l'information.$2rasuqam
650 17 $aPerception visuelle.$2rasuqam
650 7 $aProcessus cognitif.$2rasuqam
650 7 $aTechnologie numérique.$2rasuqam
650 7 $aTraitement de l'information par le cerveau.$2rasuqam
856 41 $3Table of contents$uhttp://digitool.hbz-nrw.de:1801/webclient/DeliveryManager?pid=1804654&custom_att_2=simple_viewer
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