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MARC Record from marc_nuls

Record ID marc_nuls/NULS_PHC_180925.mrc:138146681:1672
Source marc_nuls
Download Link /show-records/marc_nuls/NULS_PHC_180925.mrc:138146681:1672?format=raw

LEADER: 01672cam 2200397 a 4500
001 9921264410001661
005 20150423133940.0
008 100126s2010 inu b s001 0 eng
010 $a 2010002058
015 $aGBB069782$2bnb
016 7 $a015571780$2Uk
020 $a9780253355249 (cl : alk. paper)
020 $a0253355249 (cl : alk. paper)
020 $a9780253222312 (pb : alk. paper)
020 $a0253222311 (pb : alk. paper)
035 $a(CSdNU)u415743-01national_inst
035 $a(OCoLC)464581596
035 $a(OCoLC)464581596
040 $aDLC$cDLC$dYDX$dBTCTA$dYDXCP$dUKM$dCDX$dBWX
049 $aCNUM
050 00 $aPN1995.9.V46$bB76 2010
082 00 $a338.4/77948$222
100 1 $aBrookey, Robert Alan,$d1959-
245 10 $aHollywood gamers :$bdigital convergence in the film and video game industries /$cRobert Alan Brookey.
260 $aBloomington :$bIndiana University Press,$cc2010.
300 $ax, 174 p. ;$c23 cm.
504 $aIncludes bibliographical references and index.
505 0 $aPlaying together -- Playing the games, being the heroes -- Coppola sleeps with the fishes -- Marvel goes to the movies -- Disney saves the world(s) -- What shall we play next?
650 0 $aMotion pictures and video games.
650 0 $aMotion picture industry$xTechnological innovations.
650 0 $aVideo games industry$xTechnological innovations.
650 0 $aConvergence (Telecommunication)
947 $fCOLS-LIT$hCIRCSTACKS$p$20.85$q1
949 $aPN1995.9.V46 B76 2010$i31786102646566
994 $a92$bCNU
999 $aPN 1995.9 .V46 B76 2010$wLC$c1$i31786102646566$d10/28/2010 $lCIRCSTACKS$mNULS$q1$rY$sY$tBOOK$u10/6/2010