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MARC Record from marc_nuls

Record ID marc_nuls/NULS_PHC_180925.mrc:186175011:2433
Source marc_nuls
Download Link /show-records/marc_nuls/NULS_PHC_180925.mrc:186175011:2433?format=raw

LEADER: 02433cam a2200349 a 4500
001 9925179209701661
005 20150423154528.0
008 120328s2011 caua b 001 0 eng d
010 $a2011276807
020 $a9780321768438
020 $a0321768434
035 $a(OCoLC)696100473
035 $a(OCoLC)ocn696100473
040 $aBTCTA$beng$cBTCTA$dDLC$dUKMGB$dOIP$dYDXCP$dBWX$dSINLB$dEEK$dBDX$dKMS$dCDX$dOCLCF$dZWZ$dOCLCQ
042 $alccopycat
049 $aCNUM
050 00 $aLB1060$b.D57 2011
082 04 $a370.1523$222
100 1 $aDirksen, Julie.
245 10 $aDesign for how people learn /$cJulie Dirksen.
260 $aBerkeley, CA :$bNew Riders,$c©2012.
300 $axii, 259 pages :$billustrations (chiefly color) ;$c23 cm
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
504 $aIncludes bibliographical references and index.
505 0 $a1. Where do we start? : The learner's journey ; Where's the gap? ; Identifying and bridging gaps ; Examples ; Why this is important ; Summary -- 2. Who are your learners? : What do your learners want? ; What is their current skill level? ; How are your learners different from you? ; Learning styles ; Methods for learning about your learners ; Summary -- 3. What's the goal? ; Determine goals ; Identify the problem ; Set the destination ; Communicating learning objectives ; Determine the gap ; How long is the trip? ; Summary -- 4. How do we remember? : Memory in & out ; Types of memory ; Repetition and memory ; Summary -- 5. How do you get their attention? : If they're not paying attention ; Talk to the elephant ; Ways to engage the elephant ; Summary -- 6. Design for knowledge : Some of the challenges ; Will they remember? ; Helping your learners understand ; How much guidance? ; A process to follow ; Summary -- 7. Design for skills : Developing skills ; Practice ; Feedback ; Design for accomplishments ; Summary -- 8. Design for motivation : Motivation to do ; Designing for behavior ; Summary -- 9. Design for environment : Environment gaps ; Knowledge in the world ; Putting resources in the world ; Putting prompts/triggers in the world ; Putting behaviors in the world ; Clearing the path ; Summary -- 10. Conclusion.
650 0 $aLearning.
650 0 $aLearning, Psychology of.
650 0 $aLearning$xSocial aspects.
650 0 $aClassroom management.
994 $aC0$bCNU