Record ID | marc_nuls/NULS_PHC_180925.mrc:20615247:1361 |
Source | marc_nuls |
Download Link | /show-records/marc_nuls/NULS_PHC_180925.mrc:20615247:1361?format=raw |
LEADER: 01361cam 2200361 i 4500
001 9925287099601661
005 20170421043231.4
008 160721s2017 flua b 001 0 eng
010 $a 2016028360
019 $a968563746
020 $a9781498745055$qpaperback$qacid-free paper
020 $a1498745059$qpaperback$qacid-free paper
020 $z9781315313412$qelectronic book
035 $a99973565837
035 $a(OCoLC)961266210$z(OCoLC)968563746
035 $a(OCoLC)ocn961266210
040 $aDLC$beng$erda$cDLC$dOCLCO$dBDX$dYDX$dYDX$dOCLCO$dIQU$dCRCPR
042 $apcc
050 00 $aQA76.76.C672$bL478 2017
082 00 $a794.8$223
245 00 $aLevel design :$bprocesses and experiences /$cChristopher W. Totten.
264 1 $aBoca Raton, FL :$bCRC Press, Taylor & Francis Group,$c[2017]
300 $axxx, 378 pages ;$c24 cm
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
504 $aIncludes bibliographical references and index.
505 0 $aSection 1. Experiencing levels -- section 2. Designing levels -- section 3. Constructing levels -- section 4. Testing levels.
650 0 $aLevel design (Computer science)
650 0 $aComputer games$xTesting.
700 1 $aTotten, Christopher W.,$eeditor.
947 $hCIRCSTACKS$r31786103091663
980 $a99973565837