Record ID | marc_nuls/NULS_PHC_180925.mrc:241602094:1226 |
Source | marc_nuls |
Download Link | /show-records/marc_nuls/NULS_PHC_180925.mrc:241602094:1226?format=raw |
LEADER: 01226cam 22003617a 4500
001 9922187080001661
005 20150423142707.0
008 050624s2006 maua 001 0 eng d
010 $a 2005929772
020 $a1592009514 (pbk.)
035 $a(CSdNU)u277435-01national_inst
035 $a(OCoLC)70044503
040 $aCIN$cCIN$dDLC
042 $alccopycat
049 $aCNUM
050 00 $aQA76.76.C672$bP3745 2006
082 00 $a794.8/1526$222
100 1 $aPardew, Les.
245 10 $aBasic drawing for games /$cLes Pardew.
260 $aBoston, MA :$bThomson Course Technology,$cc2006.
300 $aix, 216 p. :$bill. ;$c23 cm.
504 $a"Art resources" (p. 203-204).
520 $aTeaches fundamental drawing skills and principles as they relate to game development.
650 0 $aComputer games$xProgramming.
650 0 $aComputer games$xDesign.
650 0 $aVideo games$xDesign.
650 0 $aComputer art.
650 0 $aComputer graphics.
650 0 $aComputer animation.
650 0 $aDrawing$xStudy and teaching.
949 $aQA 76.76.C672 P3745 2006$i31786102280986
994 $a92$bCNU
999 $aQA 76.76 .C672 P3745 2006$wLC$c1$i31786102280986$lCIRCSTACKS$mNULS$rY $sY$tBOOK$u6/27/2006