Record ID | marc_nuls/NULS_PHC_180925.mrc:242080301:1562 |
Source | marc_nuls |
Download Link | /show-records/marc_nuls/NULS_PHC_180925.mrc:242080301:1562?format=raw |
LEADER: 01562cam 2200409Ia 4500
001 9925184166601661
005 20150423154753.0
008 140317t20152015inu b 001 0 eng d
019 $a873727232$a873762396
020 $a9780253015020
020 $a0253015022$qpaperback
020 $a0253014999$qhardcover
020 $a9780253014993$qhardcover
035 $a(OCoLC)873762374$z(OCoLC)873727232$z(OCoLC)873762396
035 $a(OCoLC)ocn873762374
040 $aYDXCP$cYDXCP$dBTCTA$dBDX$dUKMGB$dSFR$dIHY$dCGP$dNhCcYBP
050 4 $aGV1469.17.S63$bP53 2015
082 04 $a794.8$223
245 00 $aPlaying to win :$bsports, video games, and the culture of play /$cedited by Robert Alan Brookey and Thomas P. Oates ; [introduction by Thomas P. Oates and Robert Alan Brookey].
264 1 $aBloomington, Indiana :$bIndiana University Press,$c[2015]
264 4 $c℗♭2015
300 $a251 pages ;$c23 cm
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
490 1 $aDigital game studies
504 $aIncludes bibliographic references and index.
505 0 $aPart 1. Gender play -- Part 2. The uses of simulation.
650 0 $aVideo games$xSocial aspects.
650 0 $aSports$xSocial aspects.
650 0 $aRecreation.
650 0 $aMasculinity.
700 1 $aBrookey, Robert Alan,$d1959-$eeditor.
700 1 $aOates, Thomas Patrick,$eeditor.
830 0 $aDigital game studies.
947 $cBOOK$fBOOK-COLS$g26.00$hCIRCSTACKS$iaa/df$lNULS$o20150202$q1
980 $a99961605307