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MARC Record from marc_nuls

Record ID marc_nuls/NULS_PHC_180925.mrc:244990782:1909
Source marc_nuls
Download Link /show-records/marc_nuls/NULS_PHC_180925.mrc:244990782:1909?format=raw

LEADER: 01909cam 2200313Ia 4500
001 9921188980001661
005 20150423133608.0
008 070123s2007 nyu 000 0 eng d
020 $a9781590598450 (pbk. )
020 $a1590598458 (pbk. )
035 $a(CSdNU)u304355-01national_inst
035 $a(OCoLC)144224909
035 $a(OCoLC)144224909
035 $a(OCoLC)144224909
040 $aBTCTA$cBTCTA$dBAKER$dIF9$dYDXCP$dOrLoB-B
049 $aCNUM
050 14 $aQA76.64$b.E429 2007
100 1 $aElst, Peter.
245 00 $aObject-oriented Actionscript 3.0 /$cPeter Elst, Sas Jacobs, Todd Yard.
260 $aBerkeley, CA :$bFriends of Ed,$cc2007.
300 $axxiii, 615 p. :$bill. ;$c23 cm.
500 $aIncludes index.
505 0 $aPt. 1. OOP and ActionScript -- Ch. 1. Introduction to OOP -- Ch. 2. Programming concepts -- Ch. 3. ActionScript 3.0 programming -- Pt. 2. Flash OOP guidelines -- Ch. 4. Planning -- Ch. 5. Project workflow -- Ch. 6. Best practices -- Ch. 7. Working with Flex 2 -- Pt. 3. Core OOP concepts -- Ch. 8. Encapsulation -- Ch. 9. Classes -- Ch. 10. Inheritance -- Ch. 11. Polymorphism -- Ch. 12. Interfaces -- Ch. 13. Design patterns -- Ch. 14. Case study : an OOP Media Player -- Pt. 4. Building and extending dynamic frameworks -- Ch. 15. Manager classes -- Ch. 16. UI widgets -- Ch. 17. OOP animation and effects -- Pt. 5. Data integration -- Ch. 18. Exchanging data between components -- Ch. 19. Communication between Flash and the browser -- Ch. 20. Server communication (XML and Web services) -- Ch. 21. Case study : slideshow engine.
650 0 $aObject-oriented programming (Computer science)
650 0 $aActionScript (Computer program language)
700 1 $aJacobs, Sas.
700 1 $aYard, Todd.
994 $aC0$bCNU
999 $aQA 76.64 .E429 2007$wLC$c1$i31786102202964$d12/3/2010$e12/3/2010 $kCHECKEDOUT$lCIRCSTACKS$mNULS$n7$rM$sY$tBOOK$u9/20/2007