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MARC Record from marc_nuls

Record ID marc_nuls/NULS_PHC_180925.mrc:257465407:1605
Source marc_nuls
Download Link /show-records/marc_nuls/NULS_PHC_180925.mrc:257465407:1605?format=raw

LEADER: 01605nam 2200313Ia 4500
001 9919662270001661
005 20150423121958.0
008 061107s2006 ne a 001 0 eng d
020 $a0240808789 (pbk. )
024 3 $a9780240808789
035 $a(CSdNU)u285975-01national_inst
035 $a(OCoLC)75282157
035 $a(OCoLC)75282157
040 $aCNU$cCNU$dOrLoB-B
049 $aCNUM
050 14 $aTR897.7$b.H34 2006
100 1 $aHague, Jim Ver.
245 13 $aFlash 3D :$banimation, interactivity, and games /$cJim Ver Hague, Chris Jackson.
260 $aAmsterdam ;$aBoston, Mass. :$bElsevier Focal Press,$cc2006.
300 $axiv, 402 p. :$bcol. ill ;$c24 cm. +$e1 CD-ROM (4 3/4 in.).
500 $aIncludes index.
505 0 $aCh. 1. Exploring 3D in Flash -- Ch. 2. Depth cues : creating the illusion of depth -- Ch. 3. Animating depth : tweening movement -- Ch. 4. Programming depth : interactive movement -- Ch. 5. Math primer : trigonometry 101 -- Ch. 6. Fundamentals of 3D space -- Ch. 7. Using a camera in 3D -- Ch. 8. Using virtual reality concepts -- Ch. 9. Drawing 3D objects -- Ch. 10. Integrating 3D graphics in Flash -- Ch. 11. Flash 3D applications : putting it all together.
630 00 $aFlash (Computer file)
650 0 $aComputer animation.
650 0 $aThree-dimensional display systems.
700 1 $aJackson, Chris.
994 $aC0$bCNU
999 $aTR 897.7 .H34 2006$wLC$c1$i31786102160600$d10/27/2010$e10/13/2009 $lCIRCSTACKS$mNULS$n5$rY$sY$tBOOK$u11/7/2006
999 $aTR 897.7 .H34 2006 CD$wLC$c1$i31786102160543$lMULTIMEDIA$mNULS$rY$sY $tCD-ROM$u11/7/2006