Record ID | marc_nuls/NULS_PHC_180925.mrc:297338439:2018 |
Source | marc_nuls |
Download Link | /show-records/marc_nuls/NULS_PHC_180925.mrc:297338439:2018?format=raw |
LEADER: 02018cam 2200397 a 4500
001 9919907480001661
005 20150423123442.0
008 090115s2009 caua 001 0 eng
010 $a 2009293037
020 $a9780321591920 (pbk.)
020 $a0321591925 (pbk.)
029 1 $aAU@$b000043734828
035 $a(CSdNU)u353309-01national_inst
035 $a(OCoLC)261175765
035 $a(OCoLC)261175765
035 $a(OCoLC)261175765
040 $aDLC$cDLC$dBTCTA$dYDXCP$dBWX$dBUR$dOrLoB-B
049 $aCNUM
050 00 $aT385$b.U4583 2009
082 00 $a006.786$222
100 1 $aUlrich, Katherine.
245 10 $aAdobe Flash CS4 professional for Windows and Macintosh /$cKatherine Ulrich.
260 $aBerkeley, CA :$bPeachpit Press,$cc2009.
300 $axviii, 573 p. :$bill. ;$c23 cm.
440 0 $aVisual quickstart guide
500 $aIncludes index.
505 0 $aCh. 1. The Flash Authoring Tool -- Ch. 2. Creating Simple Graphics -- Ch. 3. Working with Text -- Ch. 4. Modifying Simple Graphics -- Ch. 5. Complex Graphics on a Single Layer -- Ch. 6. Graphics on Multiple Layers -- Ch. 7. Working with Symbols -- Ch. 8. Frame-by-Frame Animations -- Ch. 9. Animation with Classic Tweening -- Ch. 10. Animation with Shape Tweening -- Ch. 11. Animation with Motion Tweening -- Ch. 12. More-Complex Animation Tasks -- Ch. 13. Intro to Inverse Kinematics -- Ch. 14. Building Buttons for Interactivity -- Ch. 15. Basic Interactivity -- Ch. 16. Using Non-Flash Graphics -- Ch. 17. Adding Sound and Video -- Ch. 18. Delivering Movies to Your Audience.
630 00 $aFlash (Computer file)
650 0 $aComputer graphics.
938 $aBaker and Taylor$bBTCP$nBK0007961050
938 $aYBP Library Services$bYANK$n2891532
938 $aBlackwell Book Service$bBBUS$nR7758888$c$34.99
947 $fSOMC-MME$hCIRCSTACKS$p$33.24$q1
949 $aT 385 .U4583 2009$i31786102370357
994 $a92$bCNU
999 $aT 385 .U4583 2009$wLC$c1$i31786102370357$lCIRCSTACKS$mNULS$rY$sY $tBOOK$u5/18/2009