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MARC Record from marc_nuls

Record ID marc_nuls/NULS_PHC_180925.mrc:334670347:1729
Source marc_nuls
Download Link /show-records/marc_nuls/NULS_PHC_180925.mrc:334670347:1729?format=raw

LEADER: 01729cam 2200337Ia 4500
001 9922092200001661
005 20150423142253.0
008 131013s2006 ne a 001 0 eng
020 $a0240806700 (pbk.)
024 3 $a9780240806709
029 1 $aNLGGC$b29495371X
035 $a(CSdNU)u283820-01national_inst
035 $a(OCoLC)70229895
035 $a(OCoLC)70229895
040 $aUKM$cUKM$dBAKER$dXVF$dDST$dOrLoB-B
049 $aCNUM
050 4 $aTR897.7$b.W55 2006
082 04 $a006.696$222
100 1 $aWhite, Tony,$d1947-
245 10 $aAnimation from pencils to pixels :$bclassical techniques for digital animators / $c Tony White.
260 $aAmsterdam ; $a Boston, Mass. :$bElsevier Focal Press,$c c2006.
300 $axviii, 499 p. : $b col. ill. ; $c 17 cm. + $e 1 CD-ROM (4 3/4 in.).
500 $aIncludes index.
505 0 $a1. Development -- 2. Character design -- 3. Project financing -- 4. Rules of filmmaking -- 5. Soundtrack recording and editing -- 6. Storyboarding and animatics -- 7. Digital desktop production -- 8. Principles of animation -- 9. Animating step by step -- 10. 2D animation overview -- 11. 2D animation basics -- 12. Finessing 2D animation -- 13. 2D vector animation -- 14. The paperless animation studio -- 15. 3D overview -- 16. Creating 3D management -- A. Oh, I almost forgot ...
650 0 $aAnimation (Cinematography)
650 0 $aComputer animation.
947 $fCOLS-MFA$hCIRCSTACKS$p$47.45$q1
949 $aTR 897.7 W55 2006$i31786102304802
994 $a92$bCNU
999 $aTR 897.7 .W55 2006$wLC$c1$i31786102304802$lCIRCSTACKS$mNULS$rY$sY $tBOOK$u10/5/2006
999 $aTR 897.7 .W55 2006 CD$wLC$c1$i31786102160683$lMULTIMEDIA$mNULS$rY$sY $tCD-ROM$u10/12/2006