Record ID | marc_nuls/NULS_PHC_180925.mrc:336742585:5917 |
Source | marc_nuls |
Download Link | /show-records/marc_nuls/NULS_PHC_180925.mrc:336742585:5917?format=raw |
LEADER: 05917cam 2200397Ia 4500
001 9922097030001661
005 20150423142308.0
008 080319t20092010maua 001 0 eng d
020 $a9780136001591
020 $a0136001599
035 $a(CSdNU)u400025-01national_inst
035 $a(OCoLC)213835336
035 $a(OCoLC)213835336
035 $a(OCoLC)213835336
040 $aBTCTA$cBTCTA$dBAKER$dYDXCP$dUUM$dCDX$dU5D
049 $aCNUM
082 04 $a005.117
090 $aQA76.64$b.D358 2009
100 1 $aDann, Wanda.
245 10 $aExploring Wonderland :$bintroduction to Java programming using Alice and Media Computation /$cWanda Dann, Stephen Cooper, Barbara Ericson.
260 $aBoston :$bPrentice Hall,$c[2009], c2010.
300 $axix, 652 p. :$bcol. ill. ;$c24 cm.
500 $aIncludes index.
505 0 $aPreface Chapter 1 Getting Started with Alice 1-1 Introduction to Alice 1-2 Alice concepts Chapter 2 Program Design and Implementation in Alice 2-1 Scenarios and storyboard design 2-2 Translating a storyboard to program code Chapter 3 Object Oriented Concepts in Alice 3-1 Classes, objects, and methods 3-2 Creating object methods and inheritance 3-3 Using parameters for passing information to a method Chapter 4 Working with Objects in Java 4-1 Introduction to DrJava 4-2 Working with turtles 4-3 Creating methods in Java 4-4 Passing parameters to methods 4-5 Concepts summary Chapter 5 Drawing in Java 5-1 Working with Media 5-2 Drawing using the Graphics class 5-3 Using Graphics2D for advanced drawing 5-4 Using Media Computation with Alice Pictures 5-5 Concepts Summary Chapter 6 Functions and Conditionals in Alice 6-1 Functions and abstraction 6-2 Conditional execution with If/Else and Boolean functions Chapter 7 Repetition: Loops in Alice 7-1 For loops and nested for loops 7-2 While -- a conditional loop 7-3 Lists and looping 7-4 List search Chapter 8 Modifying all samples in a sound in Java 8-1 How sound is encoded as a 1D array 8-2 Manipulating sounds 8-3 Changing the volume of sounds with loops 8-4 Conditionally modifying sounds 8-5 Using Media Computation with Alice 8-6 Concepts summary Chapter 9 Modifying samples using ranges 9-1 Manipulating different sections of a sound differently 9-2 Creating a sound clip 9-3 Splicing sounds 9-4 Reversing a sound 9-5 Mirroring a sound 9-6 Blending sounds 9-7 Creating an echo 9-8 How sampling keyboards work 9-9 Using Alice with Media Computation 9-10 Concepts summary Chapter 10 Modifying pictures using loops 10-1 How pictures are encoded 10-2 Manipulating pictures 10-3 Changing color values 10-4 Using Media Computation with Alice 10-5 Concepts summary Chapter 11 Modifying pixels in a matrix 11- 1 Copying pixels using a nested loop 11-2 Copying and transforming pictures 11-3 Using Media Computation with Alice 11-4 Concepts summary Chapter 12 Conditionally modifying pixels 12-1 Conditional pixel changes 12-2 Simple edge detection, conditionals with two options 12-3 Sepia-toned and posterized pictures, multiple conditionals 12-4 Highlighting extremes 12-5 Combing pixels: Blurring 12-6 Background subtraction 12-7 Chromakey 12-8 Using Media Computation with Alice 12-9 Concepts summary Chapter 13 Creating classes 13-1 Identifying the objects and the fields 13-2 Defining a class 13-3 Overloading constructors 13-4 Working with arrays 13-5 Creating accessors (getters) and modifiers (setters) 13-6 Creating a main method 13-7 Javadoc comments 13-8 Reusing a class via inheritance 13-9 Using Media Computation with Alice 13-10 Concepts summary Chapter 14 Creating and modifying text 14-1 Text as unimedia 14-2 Strings: character sequences 14-3 Files: places to put your strings and other stuff 14-4 Other useful classes: Random 14-5 Networks: getting our text from the web 14-6 Using text to shift between media 14-7 Concepts Summary Chapter 15 Repetition: recursion in Alice 15-1 Introduction to recursion 15-2 Another flavor of recursion Chapter 16 Speed 16-1 Focusing on Computer Science 16-2 What makes programs fast? 16-3 What makes a computer fast? 16-4 Concepts summary Chapter 17 Encoding, manipulating, and creating movies 17-1 Generating Frame-based Animations 17-2 Working with video frames 17-3 Using Media Computation with Alice 17-4 Concepts summary Chapter 18 Abstract Classes, Polymorphism, and Inheritance 18-1 Object Oriented Analysis 18-2 Generalization / Specialization 18-3 Polymorphism 18-4 Shape example 18-5 Interfaces 18-6 Interfaces and Abstract Classes 18-7 Concept summary Appendices A. Using Alice -- a tutorial B. Alice tips & techniques C. Quick reference to Java.
520 $bFor introductory computing and programming courses at four-year and community colleges. This new text uses Alice and Media Computation to introduce students to the #1 programming language in use today. Exploring Wonderland: Java Programming Using Alice and Media Computation, uses Alice to introduce the fundamental concepts of programming, thereby decreasing early frustration with syntax errors usually encountered in a text editor. The concepts introduced in Alice are then applied in Java using Media Computation examples (working with sound samples and pictures). This approach is highly motivating to students, especially for those without prior programming experience.
650 0 $aAlice (Computer program language)
650 0 $aJava (Computer program language)
650 0 $aObject-oriented programming (Computer science)$xStudy and teaching $xComputer programs.
650 0 $aThree-dimensional display systems$xComputer programs.
650 0 $aComputer animation$xComputer programs.
700 1 $aCooper, Stephen$q(Stephen Charles)
700 1 $aEricson, Barbara.
947 $fSOET-CIS$hCIRCSTACKS$p$103.55$q1
949 $aQA76.64 .D358 2009$i31786102654057
994 $a92$bCNU
999 $aQA 76.64 .D358 2009$wLC$c1$i31786102654057$lCIRCSTACKS$mNULS$rY$sY $tBOOK$u4/19/2010