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MARC Record from marc_nuls

Record ID marc_nuls/NULS_PHC_180925.mrc:339413093:2060
Source marc_nuls
Download Link /show-records/marc_nuls/NULS_PHC_180925.mrc:339413093:2060?format=raw

LEADER: 02060cam 2200445 i 4500
001 9925090810001661
005 20181129134005.0
008 140221t20122012nyua b 001 0 eng
010 $a2011046341
019 $a773021689$a815510944$a823507338$a867587368
020 $a9780823098477 (pbk.)
020 $a0823098478 (pbk.)
020 $z9780823098484 (ebook)
020 $a0823098486 (ebook)
020 $a9780823098484 (ebook)
035 $a(OCoLC)760293983
035 $a(OCoLC)ocn760293983
040 $aDLC$beng$erda$cDLC$dYDX$dBDX$dBTCTA$dYDXCP$dJTH$dBWX$dAU@$dOCLCO$dWAU$dOCLCQ$dOCLCF
042 $apcc
049 $aCNUM
050 4 $aQA76.76.C672$bS65 2012
082 00 $a794.8/1536$223
100 1 $aSolarski, Chris.
245 10 $aDrawing Basics and Video Game Art :$bClassic to Cutting-Edge Art Techniques for Winning Game Design /$cChris Solarski.
250 $aFirst edition.
264 1 $aNew York :$bWatson-Guptill,$c[2012]
264 4 $c℗♭2012
300 $a240 pages :$billustrations (some color) ;$c26 cm
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
504 $aIncludes bibliographical references (page 239) and index.
505 0 $aContents note continued: Final Character Drawing and Model Sheet -- Level 07 Environment Design -- Character/Environment Shapes -- Building Construction -- Character-Centric Environment Design -- Top-Down Environment Design -- Gameplay Map -- Level 08 Color and Digital Tools -- Color -- Adding Color with Digital Tools.
520 $aVideo games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas or a computer screen the artist's challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different.
650 0 $aComputer games$xDesign.
650 0 $aVideo games$xDesign.
650 0 $aArt$xTechnique.
947 $fSETM$hBOOK$p$23.74$q1
949 $aQA76.76.C672 S65 2012$i31786102876817
994 $a92$bCNU