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MARC Record from marc_nuls

Record ID marc_nuls/NULS_PHC_180925.mrc:66212478:4944
Source marc_nuls
Download Link /show-records/marc_nuls/NULS_PHC_180925.mrc:66212478:4944?format=raw

LEADER: 04944cam 2200337Ka 4500
001 9922401130001661
005 20150423143617.0
008 070206s2006 maua 001 0 eng d
020 $a9781598632422 (pbk. )
020 $a1598632426 (pbk. )
035 $a(CSdNU)u291417-01national_inst
035 $a(OCoLC)82135423
035 $a(OCoLC)82135423
035 $a(OCoLC)82135423
040 $aFIF$cFIF$dYDXCP$dHKP$dCNU$dOrLoB-B
049 $aCNUM
090 $aTR897.7$b.P335 2007
100 1 $aPardew, Les.
245 10 $aAutodesk Maya and Aurodesk 3ds Max side-by-side /$cLes Pardew and Mike Tidwell.
260 $aBoston, MA :$bThomson Course Technology,$cc2006.
300 $a691 p. :$bill. ;$c28 cm. +$e1 CD-ROM (4 3/4 in.).
500 $aIncludes index.
505 0 $aChapter 1. Whys and Hows -- Where Did This Book Come From? -- A New Way to Learn -- For Beginners -- For Those Who Already Know One Program -- Good Luck! -- Maya Chapter 2. Where Did I Put That? -- The Maya Screen -- The Workspace -- The Toolbox and Quick Layout Buttons -- Main Menu -- Status Line -- Shelves -- Animation Tools -- Command and Message Boxes -- Having a Ball -- Menus -- Menu Layout -- Common Main Menu Options -- The Animation Menu Options -- The Polygon Menu Options -- The Surfaces Menu Options -- The Dynamics Menu Options -- The Rendering Menu Options -- The Cloth Menu Options -- Max Chapter 2. Where Did I Put That? -- The Max Screen -- The Workspace -- The Toolbar -- Main Menu -- Status Bar -- Shelves -- Max Script Mini Listener -- Command Panel -- Animation Tools -- Prompt Line -- Having a Ball -- Menus -- Menu Layout -- The Max Menus -- Maya Chapter 3. Building Simple 3D Models -- Polygon Modeling Tools -- Creating Polygon Primitives -- Menus -- Sidebar Tools and Editors -- Max Chapter 3. Building Simple 3D Models -- Polygon Modeling Tools -- Creating Polygon Primitives -- Menus -- Sidebar Tools and Editors -- Maya Chapter 4. Polygons Anyone? -- Polygon Modeling -- Building the Wagon Bed -- Creating the Wagon Wheels -- Connecting the Wheels to the Bed -- Building the Tongue -- Max Chapter 4. Polygons Anyone? -- Polygon Modeling -- Building the Wagon Bed -- Creating the Wagon Wheels -- Connecting the Wheels to the Bed -- Building the Tongue -- Maya Chapter 5. Nervous About NURBS -- NURBS Modeling -- NURBS Primitives -- Using NURBS Primitives -- Using Curves -- Lofting Surfaces -- Subdivision Surfaces Modeling -- Polygon Proxy Mode -- Standard Mode Modeling -- Max Chapter 5. Nervous About NURBS -- NURBS Modeling -- Basic 3D Studio Max NURBS Concepts -- Using NURBS to Model a Cartoon Race Car -- Using Curves -- Lofting Surfaces -- Subdivision Surfaces Modeling -- Polygon Proxy Mode -- More Subdivision Modeling -- Maya Chapter 6. Made in the Shader -- Maya Shaders -- Material Attributes -- Cartoon Shaders -- 3D Paint -- Max Chapter 6. Made in the Shader -- Max Shaders -- Material Attributes -- Cartoon Shaders -- 3D Paint -- Maya Chapter 7. Gaining Character -- It All Starts with a Drawing -- Setting Up the Template -- Building the Character -- Polygon Modeling -- Lofting the Head and Torso -- Building the Arms and Legs -- Creating the Hands and the Feet -- Attaching and Smoothing -- Mirroring the Model -- Adding Unique Geometry -- Max Chapter 7. Gaining Character -- It All Starts with a Drawing -- Setting Up the Template -- Building the Character -- Polygon Modeling -- Lofting the Head and Torso -- Building the Arms and Legs -- Creating the Hands and the Feet -- Attaching and Smoothing -- Mirroring the Model -- Adding Unique Geometry -- Maya Chapter 8. Color and Movement -- Adding Color -- Removing Overlapping UVs -- Mapping the Hands and Feet -- Mapping the Uniform -- Separating UV Sets Using the UV Texture Editor -- Mapping the Separate Objects -- Texture Painting -- Character Rigging -- Creating a Skeleton -- Applying Skin Weights -- Inverse Kinematics -- Max Chapter 8. Color and Movement -- Adding Color -- Removing Overlapping UVs -- Mapping the Hands and Feet -- Mapping the Uniform -- Separating UV Sets Using the UV Editor -- Mapping the Separate Objects -- Texture Painting -- Character Rigging -- Creating a Skeleton -- Applying Skin Weights -- Inverse Kinematics -- Maya Chapter 9. Motion Control -- Maya's Animation Controls -- Moving Objects -- Path Animation -- Rigging Hierarchy -- Simple Character Animation -- Max Chapter 9. Motion Control -- Max's Animation Controls -- Moving Objects -- Path Animation -- Rigging Hierarchy -- Simple Character Animation.
630 00 $a3ds max (Computer file)
630 00 $aMaya (Computer file)
650 0 $aComputer graphics.
650 0 $aComputer animation.
700 1 $aTidwell, Mike.
994 $aC0$bCNU
999 $aTR 897.7 .P335 2007$wLC$c1$i31786102093645$d4/20/2010$e3/16/2010 $lCIRCSTACKS$mNULS$n1$rY$sY$tBOOK$u2/15/2007
999 $aTR 897.7 .P335 2007 CD$wLC$c1$i31786102484471$lMULTIMEDIA$mNULS$rY$sY $tCD-ROM$u2/15/2007