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MARC Record from marc_nuls

Record ID marc_nuls/NULS_PHC_180925.mrc:75561758:3922
Source marc_nuls
Download Link /show-records/marc_nuls/NULS_PHC_180925.mrc:75561758:3922?format=raw

LEADER: 03922cam 2200445 a 4500
001 9920113910001661
005 20150423124503.0
008 090409s2009 ne a b 001 0 eng
015 $aGBA953831$2bnb
016 7 $a015270578$2Uk
020 $a9780240521602 (pbk.)
020 $a0240521609 (pbk.)
029 1 $aCDX$b9948709
029 1 $aBWX$bR8802329
035 $a(CSdNU)u369199-01national_inst
035 $a(OCoLC)373479148
035 $a(OCoLC)373479148
035 $a(OCoLC)373479148
040 $aUKM$cUKM$dBWKUK$dCDX$dBWX$dYDXCP$dOrLoB-B
049 $aCNUM
050 4 $aTR897.5$b.W63 2009
082 04 $a778.5347$222
100 1 $aWhitaker, Harold,$d1920-
245 10 $aTiming for animation /$cHarald Whitaker and John Halas ; updated by Tim Sito.
250 $a2nd ed.
260 $aAmsterdam ;$aBoston ;$aLondon :$bElsevier/Focal Press,$c2009.
300 $axv, 157 p. :$bill. (some col.) ;$c25 cm.
500 $aPrevious ed.: 1981.
500 $aIncludes index.
505 0 $aForeword / John Lasseter -- Introduction. General Principles of Timing -- The Storyboard -- Responsibility of the Director -- The Basic Unit of Time in Animation -- Timing for Television vs. Timing for Feature Films -- Slugging -- Bar Sheets -- Timing for Traditional Animation: Exposure Charts or Exposure Sheets -- Timing for an Overseas Production -- Timing for a 2D Digital Production -- Timing for a 3D Digital Production -- Timing for an Actor-Based Program (Performance or Motion Capture) -- Animation and Properties of Matter -- Movement and Caricature -- Cause and Effect -- Newton's Laws of Motion -- Objects Thrown Through the Air -- Timing of Inanimate Objects -- Rotating Objects -- Force Transmitted Through a Flexible Joint -- Force Transmitted Through Jointed Limbs -- Spacing of Drawings - General Remarks -- Spacing of Drawings -- Timing a Slow Action -- Timing a Fast Action -- Getting Into and Out of Holds -- Single Frames or Double Frames? Ones or Twos? -- How Long to Hold? -- Anticipation -- Follow Through -- Overlapping Action -- Timing an Oscillating Movement -- Timing to Suggest Weight and Force - 1 -- Timing to Suggest Weight and Force - 2 -- Timing to Suggest Weight and Force - 3 -- Timing to Suggest Weight and Force - 4 -- Timing to Suggest Force: Repeat Action -- Character Reactions and 'Takes' -- Timing to Give a Feeling of Size -- The Effects of Friction, Air Resistance and Wind -- Timing Cycles - How Long a Repeat? -- Multiple Character Scenes -- Digital Crowd Scenes -- Effects Animation: Flames and Smoke -- Water -- Rain -- Snow -- Explosions -- Digital Effects -- Repeat Movements of Inanimate Objects -- Timing a Walk -- Types of Walk -- Spacing of Drawings in Perspective Animation -- Timing Animals' Movements -- Other Quadrupeds -- Timing an Animal's Gallop -- Bird Flight -- Drybrush (Speed Lines) and Motion Blur -- Accentuating a Movement -- Strobing -- Fast Run Cycles -- Characterization (Acting) -- The Use of Timing to Suggest Mood -- Synchronizing Animation to Speech -- Lip-Sync - 1 -- Lip-Sync - 2 -- Lip-Sync - 3 -- Timing and Music -- Traditional Camera Movements -- 3D Camera Moves -- Peg Movements in Traditional Animation -- Peg Movements in 3D Animation -- Editing Animation -- Editing for Feature Films -- Editing for Television Episodes -- Editing for Children's Programming -- Editing for Internet Downloads -- Games.
650 0 $aAnimation (Cinematography)
700 1 $aHalas, John.
700 1 $aSito, Tom,$d1956-
938 $aCoutts Information Services$bCOUT$n9948709$c29.95 USD
938 $aBlackwell Book Service$bBBUS$nR8802329$c$29.95
938 $aYBP Library Services$bYANK$n3037360
947 $fSOMC-DIG$hCIRCSTACKS$p$28.45$q1
949 $aTR 897.5 .W63 2009$i31786102390223
994 $a92$bCNU
999 $aTR 897.5 .W63 2009$wLC$c1$i31786102390223$d3/9/2010$e12/23/2009 $lCIRCSTACKS$mNULS$n1$rY$sY$tBOOK$u10/7/2009