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MARC Record from marc_nuls

Record ID marc_nuls/NULS_PHC_180925.mrc:88080065:1970
Source marc_nuls
Download Link /show-records/marc_nuls/NULS_PHC_180925.mrc:88080065:1970?format=raw

LEADER: 01970cam 22004094a 4500
001 9920809340001661
005 20150423131820.0
008 090930s2010 njua 001 0 eng
010 $a 2009038600
020 $a9780321617750 (pbk. : alk. paper)
020 $a0321617754 (pbk. : alk. paper)
035 $a(CSdNU)u383433-01national_inst
035 $a(OCoLC)458581437
035 $a(OCoLC)458581437
035 $a(OCoLC)458581437
040 $aDLC$cDLC$dYDX$dYDXCP$dCDX$dOrLoB-B
049 $aCNUM
050 00 $aTR897.7$b.Z37 2010
082 00 $a006.6/96$222
100 1 $aZarra, Marcus,$d1970-
245 10 $aCore animation :$bsimplified animation techniques for Mac and iPhone development /$cMarcus Zarra, Matt Long.
260 $aUpper Saddle River, NJ :$bAddison-Wesley,$cc2010.
300 $axii, 245 p. :$bill. (some col.) ;$c23 cm.
490 0 $aCore frameworks series
500 $aIncludes index.
504 $aIncludes bibliographical references and index.
505 0 $aPt. I. Getting Started with Core Animation -- 1. What Is Core Animation? -- 2. What Can and Should I Animate? -- Pt. II. Core Animation Fundamentals -- 3. Basic Animations -- 4. Keyframe Animation -- Pt. III. Core Animation Layers -- 5. Layer Transforms -- 6. Layer Filters -- 7. QuickTime Layers -- 8. OpenGL Layer -- 9. Quartz Composer Layer -- 10. Other Useful Layers -- Pt. IV. Advanced Core Animation -- 11. User Interaction -- 12. Performance -- 13. Core Animation on the iPhone.
630 00 $aMac OS.
630 00 $aiPhone OS.
650 0 $aComputer animation.
650 0 $aCore animation (Application development environment)
650 0 $aApplication program interfaces (Computer software)
700 1 $aLong, Matt,$d1973-
947 $fSOMC-DIG$hCIRCSTACKS$p$42.74$q1
949 $aTR897.7 .Z37 2010$i31786102608228
994 $a92$bCNU
999 $aTR 897.7 .Z37 2010$wLC$c1$i31786102608228$d7/1/2013$e4/1/2013 $lCIRCSTACKS$mNULS$n2$rY$sY$tBOOK$u2/1/2010