Record ID | marc_oapen/oapen.marc.utf8.mrc:4535175:2449 |
Source | marc_oapen |
Download Link | /show-records/marc_oapen/oapen.marc.utf8.mrc:4535175:2449?format=raw |
LEADER: 02449 am a22003013u 450
001 1004008
005 20190121
007 cu#uuu---auuuu
008 190121s|||| xx o 0 u eng |
020 $a9780262258289
020 $a9780262513630
024 7 $a$2doi
041 0 $aeng
042 $adc
072 7 $aJNV$2bicssc
072 7 $aPDR$2bicssc
100 1 $aJames, Carrie$4aut
245 10 $aYoung People, Ethics, and the New Digital Media
260 $aCambridge$bThe MIT Press$c2009
300 $a128
520 $aSocial networking, blogging, vlogging, gaming, instant messaging, downloading music and other content, uploading and sharing their own creative work: these activities made possible by the new digital media are rich with opportunities and risks for young people. This report, part of the GoodPlay Project, undertaken by researchers at Harvard Graduate School of Education's Project Zero, investigates the ethical fault lines of such digital pursuits. The authors argue that five key issues are at stake in the new media: identity, privacy, ownership and authorship, credibility, and participation. Drawing on evidence from informant interviews, emerging scholarship on new media, and theoretical insights from psychology, sociology, political science, and cultural studies, the report explores the ways in which youth may be redefining these concepts as they engage with new digital media. The authors propose a model of "good play" that involves the unique affordances of the new digital media; related technical and new media literacies; cognitive and moral development and values; online and offline peer culture; and ethical supports, including the absence or presence of adult mentors and relevant educational curricula. This proposed model for ethical play sets the stage for the next part of the GoodPlay project, an empirical study that will invite young people to share their stories of engagement with the new digital media.The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning
546 $aEnglish.
650 7 $aEducational equipment & technology, computer-aided learning (CAL)$2bicssc
650 7 $aImpact of science & technology on society$2bicssc
653 $aonline media
653 $ayouth
856 40 $uhttp://www.oapen.org/download?type=document&docid=1004008$zAccess full text online
856 40 $uhttp://creativecommons.org/licenses/by-nc-nd/4.0$zCreative Commons License