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MARC Record from marc_oapen

Record ID marc_oapen/oapen.marc.utf8.mrc:864565:2691
Source marc_oapen
Download Link /show-records/marc_oapen/oapen.marc.utf8.mrc:864565:2691?format=raw

LEADER: 02691 am a22003013u 450
001 1006141
005 20191109
007 cu#uuu---auuuu
008 191109s|||| xx o 0 u eng |
020 $a9780472900879
020 $a9780472131112
024 7 $a10.3998/mpub.9964786$2doi
041 0 $aeng
042 $adc
072 7 $aUB$2bicssc
072 7 $aUG$2bicssc
100 1 $aKee, Kevin$4aut
245 10 $aSeeing the Past with Computers: Experiments with Augmented Reality and Computer Vision for History
260 $aAnn Arbor$bUniversity of Michigan Press$c2019
300 $a254
520 $aRecent developments in computer technology are providing historians with new ways to see?and seek to hear, touch, or smell?traces of the past. Place-based augmented reality applications are an increasingly common feature at heritage sites and museums, allowing historians to create immersive, multifaceted learning experiences. Now that computer vision can be directed at the past, research involving thousands of images can recreate lost or destroyed objects or environments, and discern patterns in vast datasets that could not be perceived by the naked eye. Seeing the Past with Computers is a collection of twelve thought-pieces on the current and potential uses of augmented reality and computer vision in historical research, teaching, and presentation. The experts gathered here reflect upon their experiences working with new technologies, share their ideas for best practices, and assess the implications of?and imagine future possibilities for?new methods of historical study. Among the experimental topics they explore are the use of augmented reality that empowers students to challenge the presentation of historical material in their textbooks; the application of seeing computers to unlock unusual cultural knowledge, such as the secrets of vaudevillian stage magic; hacking facial recognition technology to reveal victims of racism in a century-old Australian archive; and rebuilding the soundscape of an Iron Age village with aural augmented reality. This volume is a valuable resource for scholars and students of history and the digital humanities more broadly. It will inspire them to apply innovative methods to open new paths for conducting and sharing their own research.
546 $aEnglish.
650 7 $aInformation technology: general issues$2bicssc
650 7 $aGraphical & digital media applications$2bicssc
653 $aMedia
700 1 $aCompeau, Timothy$4aut
856 40 $uhttp://www.oapen.org/download?type=document&docid=1006141$zAccess full text online
856 40 $uhttps://creativecommons.org/licenses/by-nc-nd/4.0/$zCreative Commons License