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MARC Record from marc_openlibraries_phillipsacademy

Record ID marc_openlibraries_phillipsacademy/PANO_FOR_IA_05072019.mrc:90410678:2828
Source marc_openlibraries_phillipsacademy
Download Link /show-records/marc_openlibraries_phillipsacademy/PANO_FOR_IA_05072019.mrc:90410678:2828?format=raw

LEADER: 02828cam a2200373 a 4500
001 2280596
003 NOBLE
005 20101021010008.0
008 030717s2004 nyua b 001 0 eng
010 $a2003110234
020 $a0764127888
020 $a9780764127885
035 $a(OCoLC)56410198
040 $aDLC$cDLC$dIKG$dXY4$dSRB$dXL4$dBAKER$dNLGGC$dBTCTA$dYDXCP$dFMO$dVOV
049 $aNOGA
050 00 $aPN6710$b.C45 2004
082 00 $a808/.066741$222
082 04 $a741.5$222
100 1 $aChinn, Mike.
245 10 $aWriting and illustrating the graphic novel :$beverything you need to know to create great graphic works /$cMike Chinn.
260 $aHauppauge, NY :$bBarron's,$c2004.
300 $a128 p. :$bill. (some col.) ;$c28 cm.
500 $a"A Quarto book."
504 $aIncludes bibliographical references (p. 124-125) and index.
520 $aDramatized sequential illustrations with dialogue-an art form once confined to production of comic strips and comic books-has recently graduated into the popular, fast-growing, and often financially rewarding genre of the graphic novel. Writing and Illustrating the Graphic Novel is an authoritative instruction manual suitable for formal art class or for self teaching on the part of ambitious self-starters. Beginners who have artistic and storytelling aptitudes learn the basics of graphic novel creation, from first conception of a story idea to publication of a professionally produced book. An introductory chapter describes the widely differing graphic novel sub-genres and the appropriate styles for each. They include superhero, gothic tale, adventure/action story, sci-fi, crime story, and literary fiction. A succeeding chapter discusses and shows examples of picture panels, speech bubbles, layout, and characterization of works in progress. Subsequent chapters offer advice on finding inspiration for stories and explanation of the technique of writing for graphic novels. A variety of illustration and layout styles are shown with reference to ways in which each fits a different sub-genre. A final chapter presents practical tips on getting a graphic novel published. More than 400 illustrations take students step-by-step through the process of creating a graphic novel.
505 0 $aIntroduction: Defining the graphic novel -- Elements of the novel -- Observation for inspiration -- Writing the script -- Illustrating the script -- Getting published.
650 0 $aGraphic novels$xAuthorship.
902 $a120323
919 4 $a31867001366686
998 $b1$c041213$d0$e1$f-$g0
947 $aBib Record Notification
994 $a02$bNOG
901 $a2280596$bIII$c2280596$tbiblio
852 4 $agaaagpl$bPANO$bPANO$cStacks 3 (in Storage)$j741.5 C44WR$gbook$p31867001366686$y21.95$t1$xnonreference$xholdable$xcirculating$xvisible$zAvailable