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MARC Record from marc_openlibraries_sanfranciscopubliclibrary

Record ID marc_openlibraries_sanfranciscopubliclibrary/sfpl_chq_2018_12_24_run03.mrc:159326490:3726
Source marc_openlibraries_sanfranciscopubliclibrary
Download Link /show-records/marc_openlibraries_sanfranciscopubliclibrary/sfpl_chq_2018_12_24_run03.mrc:159326490:3726?format=raw

LEADER: 03726cam a2200505Ia 4500
001 62324684
003 OCoLC
005 20151005053531.0
008 051114s2006 mnua b 001 0 eng
010 $a2005032636
020 $a1557788588
024 3 $a9781557788580
029 1 $aNLGGC$b291671764
029 1 $aIG#$b1557788588
035 $a62324684
040 $aDLC$cDLC$dC#P$dBAKER$dCRH$dGZI$dVP@$dIG#$dSFR$dUtOrBLW
042 $apcc
049 $aSFRA
050 00 $aGV1469.16.S63$bP74 2006
082 00 $a794.8$222
092 $a794.8$bP9183d
100 1 $aPrensky, Marc.
245 10 $a"Don't bother me Mom, I'm learning!" :$bhow computer and video games are preparing your kids for twenty-first century success and how you can help! /$cMarc Prensky ; with a foreword and contributions by James Paul Gee.
250 $a1st ed.
260 $aSt. Paul, Minn. :$bParagon House,$c2006.
300 $axxi, 254 p. :$bill. ;$c23 cm
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
504 $aIncludes bibliographical references (p. [223]-242) and index.
505 0 $apt. I. Games are NOT the enemy -- 1. Of course you're worried : you have no idea what's going on! -- 2. The really good news about your kids' games -- 3. But wait--what about all that bad stuff I hear about in the press -- pt. II. The rise of the digital native -- 4. Our kids are not like us : they're natives, we're immigrants -- 5. Do they really think differently? -- 6. The emerging online life of the digital native -- pt. III. What's different about today's games -- 7. Complexity matters : what most adults don't understand about games -- 8. What kids learn that's POSITIVE from playing computer games -- 9. The motivation of gameplay -- 10. Adaptivity in games--really leaving no child behind -- 11. It's not just the games--it's the system -- pt. IV. What kids are learning (on their own) -- 12. Economics and business lessons for a 10-year-old from a computer game -- 13. How kids learn to cooperate in video games -- 14. Video games are our kids' first ethics lessons (believe it or not!) -- 15. The seven games of highly effective people -- 16. Making games of their own : modding -- 17. Playing video games to stay healthy (yes, video games!) -- 18. What our kids could be learning from their cell phones -- pt. V. How parents, teachers, and all adults can get in the game! -- 19. Talk to your kids; value what they know -- 20. The new language--a digital immigrant remedial vocabulary -- 21. How parents who "get it" are educating their kids about games -- 22. Girls, boys, parents, grandparents--there are games for everyone -- 23. Moving past "edutainment" : curricular games are coming -- 24. For teachers : using games in the curriculum and classroom -- 25. What can kids learn on their own? -- 26. Are you as brave as your kids?--try it yourself! -- 27. What to do right now -- Conclusion -- Epilogue -- Appendix: a parent-teacher toolkit.
650 0 $aElectronic games$xSocial aspects.
650 0 $aVideo games and children.
650 0 $aSocial learning.
907 $a.b20286120$b11-21-18$c08-16-06
998 $axam$b06-25-07$cm$da $e-$feng$gmnu$h0$i2
957 00 $aOCLC reclamation of 2017-18
907 $a.b20286120$b07-24-15$c08-16-06
956 $aPre-reclamation 001 value: ocm62324684
980 $a1006 kl
994 $aC0$bSFR
998 $axam$b06-25-07$cm$da$e-$feng$gmnu$h0$i2
999 $yMARS
998 $axam$b10-12-06$cm$da$e-$feng$gmnu$h0$i0
945 $a794.8$bP9183d$d - - $e11-05-2017 14:12$f0$g0$h11-05-17$i31223073661176$j231$0233$k - - $lxamci$o-$p$19.95$q-$r-$s- $t1$u31$v36$w0$x2$y.i45611105$z11-02-06