Record ID | marc_openlibraries_sanfranciscopubliclibrary/sfpl_chq_2018_12_24_run03.mrc:79656743:1730 |
Source | marc_openlibraries_sanfranciscopubliclibrary |
Download Link | /show-records/marc_openlibraries_sanfranciscopubliclibrary/sfpl_chq_2018_12_24_run03.mrc:79656743:1730?format=raw |
LEADER: 01730cam a2200505Ia 4500
001 56089097
003 OCoLC
005 20151005044010.0
008 040804s2004 cc a 001 0 eng d
015 $aGBA442462$2bnb
016 7 $a012929863$2Uk
019 $a56539779
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040 $aXIB$cXIB$dMHH$dUKM$dUtOrBLW
049 $aSFRA
050 00 $aQC23.2$b.B68 2004
082 04 $a006.3'0247948$222
092 $a006.3024$bB6664a
100 1 $aBourg, David M.
245 10 $aAI for game developers /$cDavid M. Bourg and Glenn Seemann.
246 3 $aArtificial intelligence for game developers
250 $a1st ed.
260 $aSebastopol, CA :$bO'Reilly,$cc2004.
300 $axv, 373 p. :$bill. ;$c23 cm
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
500 $a"Creating intelligent behavior in games"--Cover.
504 $aIncludes index.
650 0 $aVideo games$xDesign.
650 0 $aComputer games$xProgramming.
650 0 $aComputer animation.
650 0 $aArtificial intelligence.
700 1 $aBourg, David M.
907 $a.b19034829$b12-20-18$c09-24-04
998 $axbt$b06-21-07$cm$da $e-$feng$gcc $h0$i2
957 00 $aOCLC reclamation of 2017-18
907 $a.b19034829$b06-25-15$c09-24-04
956 $aPre-reclamation 001 value: ocm56089097
994 $aX0$bSFR
998 $axbt$b06-21-07$cm$da$e-$feng$gcc $h0$i2
999 $yMARS
998 $axbt$b12-01-04$cm$da$e-$feng$gcau$h0$i0
945 $a006.3024$bB6664a$d - - $e07-17-2018 9:20$f0$g0$h07-24-18$i31223048942388$j503$0503$k - - $lxbtci$o-$p$39.95$q-$r-$s- $t1$u56$v67$w2$x2$y.i3971746x$z12-28-04