Record ID | marc_openlibraries_sanfranciscopubliclibrary/sfpl_chq_2018_12_24_run04.mrc:199232426:3972 |
Source | marc_openlibraries_sanfranciscopubliclibrary |
Download Link | /show-records/marc_openlibraries_sanfranciscopubliclibrary/sfpl_chq_2018_12_24_run04.mrc:199232426:3972?format=raw |
LEADER: 03972cam a22006494a 4500
001 171613503
003 OCoLC
005 20151005092943.0
008 070813s2008 enka b 001 0 eng
010 $a2007033749
019 $a183147097$a232711826
020 $a9780754662006 (alk. paper)
020 $a0754662004 (alk. paper)
020 $a9780754662112 (pbk. : alk. paper)
020 $a075466211X (pbk. : alk. paper)
035 $a171613503
035 $a(OCoLC)171613503$z(OCoLC)183147097$z(OCoLC)232711826
037 $bAshgate Pub Co, C/O Aidc Po Box 2225, Williston, VT, USA, 05495-2225, (802)8469426$nSAN 262-0308
040 $aDLC$beng$cDLC$dBAKER$dYDXCP$dBWKUK$dBWK$dNLGGC$dCDX$dBWX$dBTCTA$dIXA$dSHS$dHEBIS$dOCLCQ$dDEBSZ$dSFR$dUtOrBLW
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245 00 $aFrom Pac-Man to pop music :$binteractive audio in games and new media /$cedited by Karen Collins.
260 $aAldershot, Hampshire, England ;$aBurlington, VT :$bAshgate,$cc2008.
300 $axi, 207 p. :$bill. ;$c24 cm.
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
490 1 $aAshgate popular and folk music series
504 $aIncludes bibliographical references (p. [189]-202) and index.
505 00 $gIndustries and synergies.$tThe new MTV? Electronic arts and playing music /$rHolly Tessler ;$tMarketing music through computer games : the case of Poets of the Fall and Max Payne 2 /$rAntti-Ville Kärjä --$gRingtones and mobile phones.$tCould ringtones be more annoying? /$rPeter Drescher ;$tIndeterminate adaptive digital audio for games on mobiles /$rAgnès Guerraz and Jacques Lemordant --$gInstruments and interactions.$tTheoretical approaches to composing dynamic music for video games /$rJesper Kaae ;$tRealising groundbreaking adaptive music /$rTim van Geelen ;$tThe composition-instrument : emergence, improvisation, and interaction in games and new media /$rNorbert Herber --$gTechniques and technologies.$tDynamic range : subtlety and silence in video game sound /$rRob Bridgett ;$tAn introduction to granular synthesis in video games /$rLeonard Paul --$gAudio and audience.$tChip music : low-tech data music sharing /$rAnders Carlsson ;$tLeft in the dark : playing computer games with the sound turned off /$rKristine Jørgensen ;$tMusic theory in music games /$rPeter Shultz.
650 0 $aVideo game music$xHistory and criticism.
650 0 $aPopular music$xHistory and criticism.
650 0 $aComputer composition (Music)
650 0 $aMass media and music$xHistory$y20th century.
700 1 $aCollins, Karen,$d1973-
830 0 $aAshgate popular and folk music series.
856 41 $3Table of contents only$uhttp://catdir.loc.gov/catdir/toc/ecip0726/2007033749.html
856 4 $mV:AT-OBV$qtext/html$uhttp://media.obvsg.at/AC06781160-1002$v20090625000000$3Inhaltsverzeichnis
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957 00 $aOCLC reclamation of 2017-18
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938 $aBlackwell Book Service$bBBUS$nR1717715$c$29.95
938 $aCoutts Information Services$bCOUT$n6101274$c55.00 GBP
938 $aBaker and Taylor$bBTCP$nBK0007582112
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