Record ID | marc_openlibraries_sanfranciscopubliclibrary/sfpl_chq_2018_12_24_run05.mrc:101803125:1846 |
Source | marc_openlibraries_sanfranciscopubliclibrary |
Download Link | /show-records/marc_openlibraries_sanfranciscopubliclibrary/sfpl_chq_2018_12_24_run05.mrc:101803125:1846?format=raw |
LEADER: 01846cam a2200493 i 4500
001 876000036
003 OCoLC
005 20151005123226.0
008 140501s2014 mau b 001 0 eng
010 $a2014008416
020 $a9780674735354 (alk. paper)
020 $a0674735358 (alk. paper)
035 $a876000036
035 $a(OCoLC)876000036
037 $aBRO-copy20141118-084
040 $aDLC$beng$erda$cDLC$dYDXCP$dBTCTA$dBDX$dAUM$dOCLCF$dCDX$dSFR$dUtOrBLW
042 $apcc
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050 00 $aLB2395.7$b.C38 2014
082 00 $a371.33/7$223
092 $a371.337$bC216m
100 1 $aCarnes, Mark C.$q(Mark Christopher),$d1950-$eauthor.
245 10 $aMinds on fire :$bhow role-immersion games transform college /$cMark C. Carnes.
264 1 $aCambridge, Massachusetts :$bHarvard University Press,$c[2014]
300 $a387 pages ;$c23 cm
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
504 $aIncludes bibliographical references (pages 308-367) and index.
650 0 $aEducation, Higher$xEffect of technological innovations on.
650 0 $aEducation, Higher$xSocial aspects.
650 0 $aFantasy games$xSocial aspects.
650 0 $aRole playing$xSocial aspects.
907 $a.b29229467$b11-14-18$c09-26-14
998 $axgc$b11-18-14$cm$da $e-$feng$gmau$h0$i0
957 00 $aOCLC reclamation of 2017-18
907 $a.b29229467$b11-18-14$c09-26-14
956 $aPre-reclamation 001 value: ocn876000036
975 $aSFR
980 $a1114
998 $axgc$b11-18-14$cm$da$e-$feng$gmau$h0$i0
994 $aC0$bSFR
999 $yMARS
945 $a371.337$bC216m$d10-27-2018 17:05$e10-01-2018 15:55$f3$g0$h10-22-18$i31223112068771$j503$0800$k01-08-19$lxgcci$o-$p$27.95$q $r-$s- $t0$u10$v9$w2$x1$y.i79621156$z11-18-14