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MARC Record from marc_openlibraries_sanfranciscopubliclibrary

Record ID marc_openlibraries_sanfranciscopubliclibrary/sfpl_chq_2018_12_24_run05.mrc:260834460:3787
Source marc_openlibraries_sanfranciscopubliclibrary
Download Link /show-records/marc_openlibraries_sanfranciscopubliclibrary/sfpl_chq_2018_12_24_run05.mrc:260834460:3787?format=raw

LEADER: 03787cam a22005174i 4500
001 897401943
003 OCoLC
005 20160419125145.0
008 150126s2015 maua b 001 0 eng
010 $a2014034227
019 $a910571307$a911968030
020 $a9780262029070
020 $a0262029073
035 $a897401943
037 $bMit Pr, C/O Triliteral Llc 100 Maple Ridge Dr, Cumberland, RI, USA, 02864-1769, (401)6584226$nSAN 631-8126
040 $aDLC$beng$erda$cDLC$dYDX$dBTCTA$dBDX$dMYG$dOCLCF$dOMB$dCDX$dIAD$dYDXCP$dCHVBK$dNLGGC$dOCLCQ$dSFR$dUtOrBLW
042 $apcc
049 $aSFRA
050 00 $aGV1469.3$b.S527 2015
082 00 $a794.8$223
092 $a794.8$bSh238w
100 1 $aSharp, John,$d1967-
245 10 $aWorks of game :$bon the aesthetics of games and art /$cJohn Sharp.
264 1 $aCambridge, Massachusetts :$bThe MIT Press,$c[2015]
300 $ax, 146 pages :$billustrations ;$c21 cm.
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
490 1 $aPlayful thinking
504 $aIncludes bibliographical references (pages 131-135) and index.
505 0 $aOn thinking playfully -- Introduction -- Game art -- Artgames -- Artists' games -- Games as a medium.
520 $a"Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes--to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games and the experiences they provide, giving little attention to what it means to create and evaluate fine art. In Works of Game, John Sharp bridges this gap, offering a formal aesthetics of games that encompasses the commonalities and the differences between games and art. Sharp describes three communities of practice and offers case studies for each. 'Game Art, ' which includes such artists as Julian Oliver, Cory Arcangel, and JODI (Joan Heemskerk and Dirk Paesmans) treats videogames as a form of popular culture from which can be borrowed subject matter, tools, and processes. 'Artgames, ' created by gamemakers including Jason Rohrer, Brenda Romero, and Jonathan Blow, explore territory usually occupied by poetry, painting, literature, or film. Finally, 'Artists' Games'--with artists including Blast Theory, Mary Flanagan, and the collaboration of Nathalie Pozzi and Eric Zimmerman--represents a more synthetic conception of games as an artistic medium. The work of these gamemakers, Sharp suggests, shows that it is possible to create game-based artworks that satisfy the aesthetic and critical values of both the contemporary art and game communities."--Publisher description.
650 0 $aVideo games$xDesign.
650 0 $aAesthetics.
830 0 $aPlayful thinking (Cambridge, Mass)
907 $a.b31169776$b11-21-18$c12-03-15
998 $axam$b02-04-16$cm$da $e-$feng$gmau$h0$i0
957 00 $aOCLC reclamation of 2017-18
907 $a.b31169776$b03-30-16$c12-03-15
938 $aBaker and Taylor$bBTCP$nBK0016113930
956 $aPre-reclamation 001 value: ocn897401943
980 $a0216 KL
998 $axam$b02-04-16$cm$da$e-$feng$gmau$h0$i0
994 $aC0$bSFR
999 $yMARS
945 $a794.8$bSh238w$d - - $e02-11-2018 15:12$f0$g0$h03-16-18$i31223114377170$j361$0503$k - - $lxamci$o-$p$19.95$q-$r-$s- $t0$u4$v3$w0$x1$y.i85134429$z02-24-16