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MARC Record from marc_openlibraries_sanfranciscopubliclibrary

Record ID marc_openlibraries_sanfranciscopubliclibrary/sfpl_chq_2018_12_24_run05.mrc:323667563:3834
Source marc_openlibraries_sanfranciscopubliclibrary
Download Link /show-records/marc_openlibraries_sanfranciscopubliclibrary/sfpl_chq_2018_12_24_run05.mrc:323667563:3834?format=raw

LEADER: 03834cam a2200601Ii 4500
001 911172447
003 OCoLC
005 20160826115443.0
008 150617s2016 inua 001 0 eng d
019 $a948570904
020 $a0672337622
020 $a9780672337628
035 $a911172447
035 $a(OCoLC)911172447$z(OCoLC)948570904
037 $bPearson P T R, C/O Pearson Education Order Dept 135 S Mount Zion rd, Lebanon, IN, USA, 46052$nSAN 200-2175
040 $aYDXCP$beng$cYDXCP$dOCLCQ$dTOH$dBDX$dJOZ$dNYP$dJRZ$dSFR
049 $aSFRA
050 4 $aQA76.76.C672
082 04 $a794.8/1526$223
092 $a006.8$bC7766s
100 1 $aCookson, Aram,$eauthor.
245 10 $aSams teach yourself Unreal Engine 4 game development in 24 hours /$cAram Cookson, Ryan DowlingSoka, Clinton Crumpler.
246 30 $aUnreal Engine 4 game development in 24 hours
246 3 $aUnreal Engine Four game development in twenty-four hours
264 1 $aIndianapolis, Indiana :$bSams,$c[2016]
300 $a479 pages :$bcolor illustrations ;$c24 cm
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
500 $a"Epic Games."
500 $aIncludes index.
505 0 $aIntroducing Unreal Engine 4 -- Understanding the gameplay framework -- Coordinates, transforms, units, and organization -- Working with static mesh actors -- Applying lighting and rendering -- Using materials -- Using audio system elements -- Creating landscape and foliage -- World building -- Crafting effects and particle systems -- Using skeletal mesh actors -- Matinee and cinematics -- Learning to work with physics -- Introducing blueprint visual scripting system -- Working with level blueprints -- Working with blueprint classes -- Using editable variables and the construction script -- Making key input events and spawning actors -- Making an action encounter -- Creating an arcade shooter : input systems and pawns -- Creating an arcade shooter : obstacles and pickups -- Working with UMG -- Making an executable -- Working with mobile -- Index.
520 $a"In just 24 lessons of one hour or less, learn how to start using Unreal Engine 4 to build amazing games for Windows, Mac, PS4, Xbox One, iOS, Android, the web, Linux -- all of them! This book's straightforward, step-by-step approach shows you how to work with Unreal Engine 4's interface, its workflows, and its most powerful editors and tools. In just hours you'll be creating effects, scripting warfare, implementing physics--even developing for mobile devices and HUDs. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success." --$cPage 4 of cover.
650 0 $aUnrealScript (Computer program language)
650 0 $aVideo games$xDesign.
650 0 $aComputer games$xProgramming.
650 0 $aComputer games$xDesign.
700 1 $aDowlingSoka, Ryan,$eauthor.
700 1 $aCrumpler, Clinton,$eauthor.
710 2 $aEpic Games, Inc.
907 $a.b3231307x$b12-20-18$c05-05-16
998 $axbt$b09-21-16$cm$da $e-$feng$ginu$h0$i0
957 00 $aOCLC reclamation of 2017-18
907 $a.b3231307x$b09-17-16$c05-05-16
938 $aYBP Library Services$bYANK$n12476805
938 $aBrodart$bBROD$n113043074
956 $aPre-reclamation 001 value: ocn911172447
980 $a0816 sr dj
998 $axbt$b08-26-16$cm$da$e-$feng$ginu$h0$i0
994 $aC0$bSFR
999 $yMARS
945 $a006.8$bC7766s$d - - $e08-05-2018 9:16$f0$g0$h10-10-18$i31223116673972$j503$0501$k - - $lxbtci$o-$p$45.00$q-$r-$s- $t1$u9$v17$w1$x5$y.i8767614x$z09-28-16
945 $a006.8$bC7766s$d - - $e11-01-2018 16:51$f0$g0$h11-27-18$i31223116673980$j503$0501$k - - $lxbtci$o-$p$45.00$q-$r-$s- $t1$u9$v9$w2$x3$y.i87676151$z09-28-16