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MARC Record from marc_overdrive

Record ID marc_overdrive/InternetArchiveCrMarc-2010-06-11l.mrc:1196388:3089
Source marc_overdrive
Download Link /show-records/marc_overdrive/InternetArchiveCrMarc-2010-06-11l.mrc:1196388:3089?format=raw

LEADER: 03089nam 2200289Ka 4500
008 000000s2009 nyu s 000 0 eng d
040 $aTEFOD$cTEFOD
006 m d
007 cr cn---------
020 $a9780470585146 (electronic bk. : Adobe Digital Editions)
020 $a9780470604236 (electronic bk. : Adobe Digital Editions)
020 $a9780470604243 (electronic bk. : Mobipocket Reader)
037 $bOverDrive, Inc.$nhttp://www.overdrive.com
100 1 $aCraft, Chris $q(Chris Craft).
245 10 $aiPhone℗ʼ Game Development$h[electronic resource].
260 $aNew York :$bJohn Wiley & Sons, Ltd.,$c2009.
500 $aTitle from eBook information screen.
520 $aNew Apple Developer Series! A technical and business guide to creating and selling iPhone games If you've always wanted to develop a cool iPhone game application and sell it for big bucks, this book is for you. iPhone Game Development covers all technical and commercial bases, from how to sign up for the Apple Development Program, master the development tools in the iPhone SDK, publish your game to the App Store, and convince people to buy it. You'll find full coverage of Cocoa Touch and other great features of the iPhone SDK, plus pages of real-world examples with step-by-step explanations. The book also includes loads of royalty-free code you can use for commercial development. Apple's iPhone is not only a mobile phone, it's also a game platform rivaling big names like Nintendo and Sony; anyone can sign up for the Apple Developer Program and publish their works to the App Store This hip book written by two successful gamers with over a decade of game development experience will teach you both the technical and business aspects of developing and publishing a game to the App Store, plus how to convince end-users to buy it Includes examples with step-by-step explanations of actual games and apps currently on the App Store A Companion Web site provides royalty-free code from the samples in the book, which you can use to jumpstart your own game development Save weeks of development time with the expert guidance you'll find in iPhone Game Development!
533 $aElectronic reproduction.$bNew York :$cJohn Wiley & Sons, Ltd.,$d2009.$nRequires Adobe Digital Editions (file size: 27830 KB) or Adobe Digital Editions (file size: 6438 KB) or Mobipocket Reader (file size: 6784 KB).
538 $aRequires Adobe Digital Editions (file size: 27830 KB) or Adobe Digital Editions (file size: 6438 KB) or Mobipocket Reader (file size: 6784 KB).
653 #0 $aComputer Technology
653 #0 $aNonfiction
655 7 $aElectronic books.$2local
776 1 $cOriginal$z9780470496664
856 4 $uhttp://search.overdrive.com/SearchResults.aspx?ReserveID={4CA4FD07-50F9-476C-A89E-96137115168B}$zClick for library availability
856 4 $uhttp://www.librarybin.com/ContentDetails.htm?ID=4CA4FD07-50F9-476C-A89E-96137115168B$zClick to purchase
856 4 $3Image$uhttp://images.contentreserve.com/ImageType-100/0128-1/{4CA4FD07-50F9-476C-A89E-96137115168B}Img100.jpg