Record ID | marc_records_scriblio_net/part24.dat:214995779:1027 |
Source | Scriblio |
Download Link | /show-records/marc_records_scriblio_net/part24.dat:214995779:1027?format=raw |
LEADER: 01027cam 2200277 a 4500
001 95008185
003 DLC
005 19970507101134.9
008 950228s1995 nyua 001 0 eng
010 $a 95008185
020 $a0471123269 (acid-free paper)
040 $aDLC$cDLC$dDLC
050 00 $aQA76.73.C153$bH665 1995
082 00 $a794.8/16762$220
100 1 $aHook, Brian,$d1971-
245 10 $aBuilding a 3D game engine in C++ /$cBrian Hook.
246 3 $aBuilding a 3 dimensional game engine in C++
246 3 $aBuilding a three dimensional game engine in C++
260 $aNew York :$bWiley,$cc1995.
300 $axxv, 421 p. :$bill. :$c24 cm. +$e1 computer disk (3 1/2 in.)
538 $aSystem requirements for accompanying computer disk: Borland C++ 3.1, Borland C++ 4.5, Watcom C/C++ 10.0, Microsoft Visual C++, or Symantec C++.
500 $aIncludes index.
650 0 $aC++ (Computer program language)
650 0 $aComputer games.
650 0 $aThree-dimensional display systems.
650 0 $aComputer graphics.