Record ID | marc_records_scriblio_net/part28.dat:22567598:931 |
Source | Scriblio |
Download Link | /show-records/marc_records_scriblio_net/part28.dat:22567598:931?format=raw |
LEADER: 00931cam 22002417a 4500
001 99067392
003 DLC
005 20040909074909.0
008 990921s2003 inua b 001 0 eng d
010 $a 99067392
020 $a0672318350
040 $aTEF$cTEF$dEYM$dDLC
042 $alccopycat
050 00 $aQA76.76.C672$bL3613 2003
082 00 $a794.8/1526$222
100 1 $aLaMothe, André.
245 10 $aTricks of the 3D game programming gurus :$badvanced 3D graphics and rasterization /$cAndré LaMothe.
260 $aIndianapolis, Ind. :$bSams,$cc2003.
300 $axvii, 1759 p. :$bill. ;$c23 cm. + 1 CD-ROM (4 3/4 in.)
500 $aCD-ROM contains evaluation versions of game development tools, complete sourse code for the book, DirectX 9.0 SDK, and royalty-free stock media.
504 $aIncludes bibliographical references and index.
650 0 $aComputer games$xProgramming.
650 0 $aThree-dimensional display systems.