An edition of How video game designers use math (2010)

How video game designers use math

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Last edited by WorkBot
April 20, 2010 | History
An edition of How video game designers use math (2010)

How video game designers use math

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Publish Date
Publisher
Chelsea Clubhouse
Language
English

Buy this book

Previews available in: English

Edition Availability
Cover of: How video game designers use math
How video game designers use math
2010, Chelsea Clubhouse
in English

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Book Details


Table of Contents

What is video game design?
Designing for the audience
What a character!
Creating a scene
All about animation
Thinking about speed
Creating color
What's that sound?
On the level
3-D design
Capturing motion
Meet Satoshi Tajiri
If you want to be a video game designer
Answer key.

Edition Notes

Includes index.

Published in
New York, NY
Series
Math in the real world
Genre
Juvenile literature

Classifications

Dewey Decimal Class
794.801/51
Library of Congress
QA76.76.C672 E33 2010

The Physical Object

Pagination
p. cm.

ID Numbers

Open Library
OL23575320M
Internet Archive
howvideogamedesi00egan
ISBN 13
9781604136036
LCCN
2009024173
OCLC/WorldCat
290487356

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History

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April 20, 2010 Edited by WorkBot update details
January 22, 2010 Edited by WorkBot add more information to works
December 11, 2009 Created by WorkBot add works page