Screen Play: The Story of Video Games

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Last edited by MARC Bot
October 28, 2020 | History

Screen Play: The Story of Video Games

Traces the development of video games since 1966 when an electronics engineer named Ralph Baer invented and marketed the Odyssey home game system.

Publish Date
Language
English
Pages
88

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Previews available in: English

Edition Availability
Cover of: Screen Play: The Story of Video Games
Screen Play: The Story of Video Games
1983, Frederick Warne & Company Inc.
Hardcover in English

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Book Details


Table of Contents

1. Revolution. 1
2. How Games Work. 7
3. Video-Game Pioneer. 17
4. King Pong. 28
5. The First Big Hits. 38
6. Designing the Games-I. 48
7. Designing the Games-II. 58
8. The War Over Video Games. 65
9. Today and Tomorrow. 74
Glossary. 84
Index. 86

Edition Notes

Includes Glossary and index.

Published in
New York, London

Classifications

Dewey Decimal Class
794.8/2
Library of Congress
GV1469.3 .S94 1983

The Physical Object

Format
Hardcover
Pagination
88p.
Number of pages
88
Dimensions
23.5 x 18.5 x 1.5 centimeters

ID Numbers

Open Library
OL3168535M
Internet Archive
screenplaystoryo0000sull
ISBN 10
0723262519
LCCN
83010606
OCLC/WorldCat
9575043
Library Thing
1782316
Goodreads
2902035

Work Description

This book is a history and overview of the video game industy. From there rise in popularity to the design and manufacture of the games, it tells the story of how they grew in popularity to becoming one of the biggest businesses in the world, dominating arcades and home televisions. In the first chapter it looks at the rise of games from chess to dice to games that are downloaded to the Atari Video Coomputer System (VCS), through a phone line. Then looks at the teaching possibilties of these electronic games. The second section of the book tells how they work and the invention of the microchip, to Processing and RAM. The third chapter looks at Ralph Baer's Odyssey, it's development and design and it's succesor the Odyssey 2. The fourth section details Nolan Bushnell's Computer Space, Pong, and the rise of his company Atari, until he left the company. The fifth section details the most popular games and annilizes their popularity. The sixth and seventh sections tell how hames are designed and from ideas and manufacturing of arcade and home cartridges to the illustrations on the sides of arcade machines. The eith section details laws passed preventing children from playing games during school hours, and looks at video game violence. The final section looks at the future of games, such as wireless controllers, console game/computer combinations, and even notes how games such as E.T. were "...not a big success." A Glossary, and Index are also provided at the end of the book. It has many black and white pictures of the people, places, and things mentioned in the text.

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History

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October 28, 2020 Edited by MARC Bot import existing book
November 25, 2010 Edited by "Teary Eyes" Anderson disc
April 20, 2010 Created by WorkBot work found