An edition of Introduction to game development (2010)

Introduction to game development

2nd ed.
  • 1 Want to read
Not in Library

My Reading Lists:

Create a new list

Check-In

×Close
Add an optional check-in date. Check-in dates are used to track yearly reading goals.
Today

  • 1 Want to read

Buy this book

Last edited by MARC Bot
December 22, 2020 | History
An edition of Introduction to game development (2010)

Introduction to game development

2nd ed.
  • 1 Want to read

This edition doesn't have a description yet. Can you add one?

Publish Date
Language
English
Pages
980

Buy this book

Previews available in: English

Edition Availability
Cover of: Introduction to game development
Introduction to game development
2010, Course Technology Cengage Learning, Charles River Media, Course Technology
Hardcover in English - 2nd ed.

Add another edition?

Book Details


Table of Contents

Part 1: Critical Game Studies
Part 2: Game Design
Part 3: Game Programming: Languages and Architecture
Part 4: Game Programming: Math, Collision Detection, and Physics
Part 5: Game Programming: Graphics, Animation, AI, Audio, and Networking
Part 6: Audio Visual Design and Production
Part 7: Game Production and the Business of Games
About the CD-ROM

Edition Notes

Published in
Boston, MA
Series
Game development series

Classifications

Library of Congress
QA76.76.C672 I58 2010

The Physical Object

Format
Hardcover
Pagination
xxv, 980 p. :
Number of pages
980
Dimensions
24 x x centimeters

ID Numbers

Open Library
OL24115009M
Internet Archive
introductiontoga00rabi
ISBN 10
1584506792
ISBN 13
9781584506799
LCCN
2008941417
OCLC/WorldCat
560270448, 319212336

Community Reviews (0)

Feedback?
No community reviews have been submitted for this work.

Lists

This work does not appear on any lists.

History

Download catalog record: RDF / JSON
December 22, 2020 Edited by MARC Bot import existing book
July 29, 2014 Edited by ImportBot import new book
June 21, 2010 Created by 158.158.241.250 Edited without comment.