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Women and gaming: the Sims and 21st century learning
2010, Palgrave Macmillan
in English
0230623417 9780230623415
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Book Details
Table of Contents
Introduction
Video games and 21st century skills : why the sudden worldwide interest in video games and learning
The nickel and dimed challenge : designing new forms of socially conscious play
A young girl becomes a designer and goes global, succeeding at 21st century skills but not at school
How passion grows : a retired shut in goes from making a purple potty to gaining millions of fans
Passionate affinity groups : a new form of community that works to make people smarter
A young girl and her vampire stories : how a teenager competes with a best selling author
From the Sims to Second Life : a young woman transforms her real life
What does it all mean : what women and the Sims have to teach us about what education and learning will look like in the 21st century.
Edition Notes
Includes bibliographical references (p. [187]-201) and index.
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January 9, 2011 | Created by ImportBot | initial import |