An edition of Women and gaming (2010)

Women and gaming

the Sims and 21st century learning

Women and gaming
James Paul Gee, James Paul Gee
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Last edited by ImportBot
January 9, 2011 | History
An edition of Women and gaming (2010)

Women and gaming

the Sims and 21st century learning

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Publish Date
Publisher
Palgrave Macmillan
Language
English
Pages
207

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Edition Availability
Cover of: Women and gaming
Women and gaming: the Sims and 21st century learning
2010, Palgrave Macmillan
in English

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Book Details


Table of Contents

Introduction
Video games and 21st century skills : why the sudden worldwide interest in video games and learning
The nickel and dimed challenge : designing new forms of socially conscious play
A young girl becomes a designer and goes global, succeeding at 21st century skills but not at school
How passion grows : a retired shut in goes from making a purple potty to gaining millions of fans
Passionate affinity groups : a new form of community that works to make people smarter
A young girl and her vampire stories : how a teenager competes with a best selling author
From the Sims to Second Life : a young woman transforms her real life
What does it all mean : what women and the Sims have to teach us about what education and learning will look like in the 21st century.

Edition Notes

Includes bibliographical references (p. [187]-201) and index.

Published in
New York

Classifications

Dewey Decimal Class
794.8082
Library of Congress
LB1029.S53 G44 2010

The Physical Object

Pagination
207 p. :
Number of pages
207

ID Numbers

Open Library
OL24585666M
ISBN 13
9780230623415
LCCN
2009038279

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January 9, 2011 Created by ImportBot initial import