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"This book contains many chapters describing the latest developments in computer graphics rendering on the GPU. Written by game programming experts, each contribution covers advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available. The book's sections cover topics in mathematics of computer graphics, rendering, global illumination, handheld devices, 3D engine design, and GPGPU" --
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Previews available in: English
Subjects
COMPUTERS / Programming / Games, Real-time data processing, Computer graphics, Graphics processing units, COMPUTERS / Computer Graphics, Programming, Rendering (Computer graphics), Digital video, Rendu (Infographie), Processeurs graphiques, Programmation, Infographie, Temps réel (Informatique), COMPUTERS, GeneralEdition | Availability |
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Edition Notes
Includes bibliographical references.
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Feedback?December 12, 2022 | Edited by MARC Bot | import existing book |
November 13, 2020 | Edited by MARC Bot | import existing book |
June 30, 2019 | Edited by MARC Bot | import existing book |
July 29, 2011 | Created by LC Bot | import new book |