An edition of Game coding complete (2009)

Game coding complete

3rd ed.
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Last edited by ImportBot
December 20, 2023 | History
An edition of Game coding complete (2009)

Game coding complete

3rd ed.
  • 0 Want to read
  • 0 Currently reading
  • 0 Have read

"This book examines the entire game development process and all the unique challenges associated with creating a game. An excellent introduction to game architecture, you will explore all the major subsystems of modern game engines and learn professional techniques used in actual games. This third edition features expanded content and coverage of the latest and most exciting new game programming techniques including AI, multiprogramming, working with scripting languages such as Lua, and writing C♯ tools like your level editor. All the code and examples presented have been tested and used in commercial video games, and the book is full of invaluable best practices, professional tips and tricks, and cautionary advice"--P. [4] of cover.

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Previews available in: English

Edition Availability
Cover of: Game coding complete
Game coding complete
2009, Charles River Media/Course Technology Cengage Learning, Charles River Media
in English - 3rd ed.

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Book Details


Edition Notes

Includes index.

Includes bibliographical references and index.

Published in
Australia, United States

Classifications

Library of Congress
QA76.76.C672 M395 2009, QA76.76.C672 M37 2009

The Physical Object

Pagination
xxxvi, 908 p. :
Number of pages
908

ID Numbers

Open Library
OL25029837M
Internet Archive
gamecodingcomple00mike
ISBN 10
1584506806
ISBN 13
9781584506805
LCCN
2008939941
OCLC/WorldCat
317481875, 501192412

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December 20, 2023 Edited by ImportBot import existing book
December 22, 2020 Edited by MARC Bot import existing book
July 29, 2014 Edited by ImportBot import new book
October 22, 2011 Created by LC Bot import new book