The gamification of learning and instruction

game-based methods and strategies for training and education

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Last edited by ImportBot
December 20, 2023 | History

The gamification of learning and instruction

game-based methods and strategies for training and education

  • 0 Ratings
  • 10 Want to read
  • 0 Currently reading
  • 0 Have read

"Learning professionals are finding success applying game-based sensibilities to the development of instruction. This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application. It explains how to match different game strategies to types of learning content for the right learning outcome and discusses how gamification techniques can be used in a variety of settings to improve learning, retention and application of knowledge. Supported by peer-reviewed studies and examples from corporations who have adopted game-based learning successfully, the book illustrates how combining instructional design thinking with game concepts can create engaged and interactive learning experiences across a variety of media, from online to face-to-face"--

Publish Date
Publisher
Pfeiffer
Language
English
Pages
302

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Book Details


Edition Notes

Includes bibliographical references and index.

Published in
San Francisco

Classifications

Dewey Decimal Class
371.33/4
Library of Congress
LB1029.G3 K364 2012, LB1029.G3K364 2012

The Physical Object

Pagination
pages cm
Number of pages
302

ID Numbers

Open Library
OL25121980M
ISBN 13
9781118096345
LCCN
2011047543
OCLC/WorldCat
758394211
Wikidata
Q57694873

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History

Download catalog record: RDF / JSON
December 20, 2023 Edited by ImportBot import existing book
September 25, 2020 Edited by MARC Bot import existing book
December 7, 2011 Created by LC Bot import new book