Handbook of research on serious games as educational, business and research tools

  • 0 Ratings
  • 0 Want to read
  • 0 Currently reading
  • 0 Have read
Not in Library

My Reading Lists:

Create a new list

Check-In

×Close
Add an optional check-in date. Check-in dates are used to track yearly reading goals.
Today

  • 0 Ratings
  • 0 Want to read
  • 0 Currently reading
  • 0 Have read

Buy this book

Last edited by ImportBot
April 14, 2023 | History

Handbook of research on serious games as educational, business and research tools

  • 0 Ratings
  • 0 Want to read
  • 0 Currently reading
  • 0 Have read

"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.

Publish Date
Language
English
Pages
1634

Buy this book

Edition Availability
Cover of: Handbook of research on serious games as educational, business and research tools
Handbook of research on serious games as educational, business and research tools
2012, Information Science Reference
in English

Add another edition?

Book Details


Edition Notes

Includes bibliographical references and index.

Published in
Hershey PA

Classifications

Dewey Decimal Class
794.8/1536
Library of Congress
QA76.76.C672 H3518 2012, QA76.76.C672H3518

The Physical Object

Pagination
p. cm.
Number of pages
1634

ID Numbers

Open Library
OL25186533M
ISBN 13
9781466601499, 9781466601505, 9781466601512
LCCN
2011052073

Community Reviews (0)

Feedback?
No community reviews have been submitted for this work.

Lists

This work does not appear on any lists.

History

Download catalog record: RDF / JSON
April 14, 2023 Edited by ImportBot import existing book
July 17, 2022 Edited by ImportBot import existing book
September 25, 2020 Edited by MARC Bot import existing book
February 1, 2012 Created by LC Bot import new book