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Assembling contributions from experienced developers, hardware vendors, researchers, and educators, OpenGL Insights present real-world techniques for intermediate and advanced OpenGL, OpenGL ES, and WebGL developers. Focusing on current and emerging techniques for the OpenGL family of APIs, the book demonstrates the breadth and depth of OpenGL. Readers will gain practical skills to solve problems related to performance, rendering, profiling, framework design, and more. The text is complemented by an enclosed poster detailing the OpenGL pipeline.
Table of Contents
Sample Chapters:
Chapter 22. Octree-Based Sparse Voxelization Using the GPU Hardware Rasterizer by Cyril Crassin and Simon Green
Chapter 23. Performance Tuning for Tile-Based Architectures by Bruce Merry
Chapter 28. Asynchronous Buffer Transfers by Ladislav Hrabcak and Arnaud Masserann
Chapter 33. ARB_debug_output: A Helping Hand for Desperate Developers by António Ramires Fernandes and Bruno Oliveira
Chapter 39. The ANGLE Project: Implementing OpenGL ES 2.0 on Direct3D by Daniel Koch and Nicolas Capens
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Previews available in: English
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Opengl Insights
2020, Taylor & Francis Group, A K Peters/CRC Press
in English
0367659212 9780367659219
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Book Details
Edition Notes
Includes bibliographical references and index.
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Feedback?December 9, 2022 | Edited by MARC Bot | import existing book |
September 17, 2021 | Edited by ImportBot | import existing book |
July 6, 2019 | Edited by MARC Bot | import existing book |
March 13, 2014 | Edited by Emil Rönnbäck | Edited without comment. |
July 4, 2012 | Created by LC Bot | import new book |