Getting Started in Transmedia Storytelling: A Practical Guide for Beginners

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Last edited by ImportBot
September 17, 2024 | History

Getting Started in Transmedia Storytelling: A Practical Guide for Beginners

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  • 0 Currently reading
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practical guide to creating transmedia projects

Publish Date
Publisher
CreateSpace
Pages
106

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Edition Availability
Cover of: Getting Started in Transmedia Storytelling: A Practical Guide for Beginners
Getting Started in Transmedia Storytelling: A Practical Guide for Beginners
2011, CreateSpace
Paperback

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Book Details


Table of Contents

1 INTRODUCTION 1
1.1 GOALS 1
1.2 WHAT IS TRANSMEDIA? 1
1.3 WHY TELL STORIES? 2
1.4 WHY MULTIPLE MEDIA? 3
2 DEVELOPING TRANSMEDIA ENTERTAINMENT 4
2.1 THE STORY-EXPERIENCE 5
2.1.1 SO WHERE TO START? 6
2.2 THE EXPERIENCE 6
2.2.1 WHAT CREATES A COMPELLING EXPERIENCE? 8
2.3 THE STORY 9
2.3.1 WHAT TYPE OF STORY? 12
2.3.2 WRITING THE STORY 17
2.4 AUDIENCES – INDENTIFYING AND UNDERSTANDING THEM 19
2.4.1 IDENTIFYING YOUR AUDIENCE 20
2.4.2 ENGAGING YOUR AUDIENCE 21
2.5 PLATFORMS 28
2.5.1 PLATFORM SELECTION 28
2.6 BUSINESS MODEL 38
2.7 EXECUTION 39
2.7.1 DEFINITION 41
2.7.2 TARGET AUDIENCE 42
2.7.3 BUSINESS CASE 42
2.8 DETERMINING YOUR RELEASE SCHEDULE 44
3 DOCUMENTATION 50
3.1 THE HEADLINES - YOUR STORY 50
3.2 TRANSMEDIA RADAR DIAGRAM - YOUR EXPERIENCE 51
3.3 TOWARDS A PLATFORM ACTION CHART 52
3.4 DISTINGUISHING NARRATIVE FROM EXPERIENCE 54
3.5 TOWARDS A BETTER SOLUTION 55
3.6 DOCUMENTING THE STORYWORLD 61
4 PARTICIPATION & ENGAGEMENT 63
4.1 IMMERSION IS NOT ENGAGEMENT 63
4.2 A CONTENT STRAGEY FOR AUDIENCE ENGAGEMENT 64
4.2.1 ENGAGING THE FIVE SENSES 65
4.2.2 HOW TO USE THE 5-SENESE ENGAGEMENT MODEL 70
4.3 CROWDSOURCING AND COLLABORATION? 71
4.3.2 DETERMINING THE REWARD 73
4.3.3 STRUCTURING FOR COLLABORATION 74
4.4 WHAT IS A VIRAL VIDEO? 76
4.4.1 SO HOW DO YOU MAKE YOUR VIDEOS SHARABLE? 76
4.4.2 VIRAL VIDEO STYLES AND FURTHER TIPS 78
5 FINANCING 81
5.1 THE TRANSMEDIA BUSINESS MODEL 81
5.1.1 THE NEW MODEL 82
5.1.2 THE TRANSMEDIA MODEL 83
5.2 AUDIENCE-PAYS FINANCING 86
5.3 SPONSORED FINANACING 88
5.3.1 WHAT IS A BRAND? 88
5.3.2 PRODUCT PLACEMENT & SPONSORSHIP 88
5.3.3 THE ADVERTISING-FUNDED FEATURE FILM 89
5.3.4 TRANSMEDIA IMPLICATIONS AND IMPLEMENTATION 91
5.3.5 BRANDED ENTERTAINMENT 91
5.3.6 PROMOTING AND DISTRIBUTING A BRANDED WEB SERIES 92
5.3.7 OPPORTUNITIES FOR THE INDIE CREATIVE 93
5.4 CROWDFUNDING 93
5.4.1 GETTING STARTED 94
5.4.2 DEVELOPMENT (PLANNING) 94
5.4.3 PRODUCTION (CAMPAIGN PERIOD) 96
5.4.4 POST-PRODUCTION (AFTER YOU’VE RAISED YOUR MONEY) 97
5.4.5 EXHIBITION 98

Edition Notes

Published in
San Francisco, USA

The Physical Object

Format
Paperback
Number of pages
106

ID Numbers

Open Library
OL25374123M
ISBN 10
1456564684
ISBN 13
9781456564681
Wikidata
Q109417933

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History

Download catalog record: RDF / JSON
September 17, 2024 Edited by ImportBot import existing book
December 20, 2023 Edited by ImportBot import existing book
July 12, 2012 Edited by robert pratten Edited without comment.
July 12, 2012 Edited by robert pratten Edited without comment.
July 12, 2012 Created by robert pratten Added new book.