An edition of Playing Video Games (2006)

Playing Video Games

Motives, Responses, and Consequences (Lea's Communication Series)

1 edition
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Last edited by Bryan Tyson
November 15, 2013 | History
An edition of Playing Video Games (2006)

Playing Video Games

Motives, Responses, and Consequences (Lea's Communication Series)

1 edition

From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives, Responses, and Consequences integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm of entertainment studies, the next big wave in media studies. The book targets one of the most popular and pervasive media in modern times, and it will serve to define the area of study and provide a theoretical spine for future research.

Publish Date
Language
English
Pages
576

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Edition Availability
Cover of: Playing Video Games
Playing Video Games: Motives, Responses, and Consequences (Lea's Communication Series)
March 28, 2006, Lawrence Erlbaum Associates
Paperback in English - 1 edition

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Book Details


Table of Contents

Playing video games as entertainment / Peter Vorderer ... [et al.]
Designing the experience of interactive play / Michael Sellers
A brief biography of computer games / Henry Lowood
The (computer) games people play / Barry P. Smith
Perps, pimps, and provocative clothing: examining negative content patterns in video games / Stacy Smith
Massively multiplayer online games / Elaine Chan and Peter Vorderer
Why people play games: an industry perspective / G. Christopher Klug and Jesse Schell
Why play? an evolutionary perspective / Peter Ohler and Gerhild Nieding
The influence of personality factors on computer game choice / Tilo Hartmann and Christoph Klimmt
Effectance, self-efficacy, and the motivation to play video games / Christoph Klimmt and Tilo Hartmann
What attracts children? / Maria von Salisch, Caroline Oppl, and Astrid Kristen
Adolescents and the appeal of video games / Arthur A. Raney, Jason K. Smith, and Kaysee Baker
Selective exposure to video games / Jennings Bryant and John Davies
A brief social history of game play / Dmitri Williams
Video game uses and gratifications as predicators of use and game preference / John L. Sherry ... [et al.]
The role of presence in the experience of electronic games / Ron Tamborini and Paul Skalski
The role of music in video games / Sean M. Zehnder and Scott D. Lipscomb
Narrative and interactivity in computer games / Kwan Min Lee, Namkee Park, and Seung-A Jin
Realism, imagination, and narrative video games / Michael A. Shapiro, Jorge Penã-Herborn, and Jeffrey T. Hancock
Playing online / Ann-Sofie Axelsson and Tim Regan
What went wrong with the sims online: cultural learning and barriers to identification in a massively multiplayer online role-playing game / Francis F. Steen .. [et al.]
What do we know about social and psychological effects of computer games?: a comprehensive review of the current literature / Kwan Min Lee and Wei Peng
Aggression and violence as effects of playing violent video games? / René Weber, Ute Ritterfeld, and Anna Kostygina
A theoretical model of the effects and consequences of playing video games / Katherine E. Buckley and Craig A. Anderson
What can we learn from playing interactive games? / Debra A. Lieberman
Video games for entertainment and education / Ute Ritterfeld and René Weber
Game playing and adolescents' development / Kevin Durkin

Edition Notes

Published in
Mahwah, NJ

The Physical Object

Format
Paperback
Pagination
xiv, 464 p.
Number of pages
576
Dimensions
9.9 x 7 x 1.1 inches
Weight
1.7 pounds

ID Numbers

Open Library
OL7938373M
ISBN 10
0805853227
ISBN 13
9780805853223
Library Thing
1415561
Goodreads
342384

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November 15, 2013 Edited by Bryan Tyson Added new cover
November 15, 2013 Created by Bryan Tyson Edited without comment.