An edition of XNA 3.1 Game Development for Teens (2011)

XNA 3.1 Game Development for Teens

game development on the PC, Xbox 360, and Zune player

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Last edited by MARC Bot
November 13, 2020 | History
An edition of XNA 3.1 Game Development for Teens (2011)

XNA 3.1 Game Development for Teens

game development on the PC, Xbox 360, and Zune player

  • 2 Want to read

XNA 3.1 Game Development for Teens is a complete guide to entry level programming and computer game development using XNA 3.1 and Visual C# 2008. This book shows readers how to create and execute computer games on their PC, and then how to port their PC games over to their Xbox 360 or Zune player. This book is for anyone looking to begin creating their own computer games with XNA 3.1 and Visual C# 2008 Express. This book provides a game design and programming foundation upon which the reader can build by learning other programming languages. Readers will learn how to create computer and video games using Microsoft XNA 3.1 and the Visual C# 2008 Express programming language. Readers will be able to port their video games from the PC to the Xbox 360 and the Zune player. By learning how to develop computer games using XNA 3.1, readers will add a highly marketable skill to their resume or college application. - Publisher.

Publish Date
Language
English

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Previews available in: English

Edition Availability
Cover of: XNA 3.1 Game Development for Teens
XNA 3.1 Game Development for Teens: game development on the PC, Xbox 360, and Zune player
2011, Course Technology PTR, a part of Cengage Learning
Paperback in English

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Book Details


Table of Contents

Introduction
Part 1 : XNA development basics.
Introducing Microsoft XNA Game Studio 3.1
Getting started
Creating your first XNA application
Part 2 : Learning how to program with Visual C# Studio Express 2008.
Working with data, values, and variables
Conditional logic and loops
Objects, classes, and methods
Part 3 : Game development basics.
Collecting user input
Working with images
Adding sound effects and background music
Part 4 : Building games for the PC, Xbox 360, and Zune.
Creating your own arcade game
Porting your games to the Xbox 360 and Zune Player
Part 5 : Appendices.
What's on the companion website?
What's next?
Glossary

Edition Notes

Published in
Boston, MA

Classifications

Library of Congress
QA76.76.C672F6178, QA76.76.C672 F6178

The Physical Object

Format
Paperback
Pagination
xvii, 284 p.
Dimensions
24 x x centimeters

Edition Identifiers

Open Library
OL25436676M
Internet Archive
xna31gamedevelop0000ford
ISBN 10
1435454383
ISBN 13
9781435454385
LCCN
2009933299
OCLC/WorldCat
608489633

Work Identifiers

Work ID
OL16811347W

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History

Download catalog record: RDF / JSON
November 13, 2020 Edited by MARC Bot import existing book
August 1, 2020 Edited by ImportBot import existing book
July 4, 2018 Edited by ImportBot import new book
April 26, 2018 Edited by Tom Morris merge authors
January 24, 2014 Created by Bryan Tyson Added new book.