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Previews available in: English
Showing 5 featured editions. View all 5 editions?
Edition | Availability |
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1
Networking and Online Games: Understanding and Engineering Multiplayer Internet Games
2011, Wiley & Sons, Incorporated, John
in English
1119969255 9781119969259
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2
Networking and Online Games: Understanding and Engineering Multiplayer Internet Games
June 5, 2006, Wiley
in English
0470018577 9780470018576
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3
Networking and Online Games
2006, Wiley & Sons, Incorporated, John
in English
1280606088 9781280606083
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4
Networking and Online Games: Understanding and Engineering Multiplayer Internet Games
2006, Wiley & Sons, Incorporated, John
in English
0470030461 9780470030462
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WorldCat
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5
Networking and Online Games: Understanding and Engineering Multiplayer Internet Games
2006, Wiley & Sons, Limited, John
in English
047003047X 9780470030479
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Book Details
First Sentence
"A lot has happened since 1958 when William A. Hinginbotham used an oscilloscope to simulate a virtual game of tennis."
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Feedback?August 20, 2020 | Edited by ImportBot | import existing book |
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