An edition of Third person (2009)

Third person

authoring and exploring vast narratives

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Last edited by MARC Bot
November 30, 2023 | History
An edition of Third person (2009)

Third person

authoring and exploring vast narratives

"Third Person explores strategies of vast narrative across a variety of media, including video games, television, literature, comic books, tabletop games and digital art."--Jacket.

Publish Date
Publisher
MIT Press
Language
English
Pages
477

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Previews available in: English

Book Details


Table of Contents

Truths universally acknowledged : how the "rules" of Doctor Who affect the writing / Lance Parkin
In what universe? / Walter Jon Williams
Two interviews about Doctor Who / Paul Cornell and Kate Orman
On writing Cerebus / Dave Sim
The archdiocese of narrative / Rafael Alvarez
Intellectual property development in the adventure games industry : a practitioner's view / Robin D. Laws
Multi-campaign setting design for role-playing games / Kenneth Hite
World without end : the Delta Green open campaign setting / A. Scott Glancy
La vie d'Arthur, conflict and cooperation in the great Pendragon campaign / Greg Stafford
The game master and the role-playing game campaign / Monte Cook
Alice and Dorothy play together / Richard A. Bartle
My story never ends / Ken Rolston
Storytelling in a multiplayer environment / Matthew P. Miller
A brief history of Spore / Chaim Gingold
Spaces between : traveling through bleeds, apertures, and wormholes inside the database novel / Norman M. Klein
Where stones can speak : dramatic encounters in interactive 3D virtual reality / Tamiko Thiel
Moving in place : the question of distributed social cinema / Adriene Jenik and Sarah Lewison
Breeze Avenue working paper / Richard Grossman
The long arm of Fantômas / David Kalat
With strange aeons : H.P. Lovecraft's Cthulhu mythos as one vast narrative / Robert M. Price
Deep is the well of the past, should we not call it bottomless? : Thomas Mann's Joseph and his brothers / William E. McDonald
Henry Darger's search for the Grail in the guise of a celestial child / Michael Bonesteel
Miss Fury and the very personal universe of Tarpe Mills / Trina Robbins
Black Lightning's story / Stanford Carpenter
See the strings : watchmen and the under-language of media / Stuart Moulthrop
Managing multiplicity in superhero comics : an interview with Henry Jenkins / Sam Ford
Lost and long-term television narrative / David Lavery
Reconnoitering the rim : thoughts on Deadwood, and third seasons / Sean O'Sullivan
Absent epic, implied story arcs, and variation on a narrative theme : Doctor Who (2005-) as cult/mainstream TV / Matt Hills
Vaster than empire(s), and more slow : the politics and economics of embodiment in Doctor Who / Anne Cranny-Francis and John Tulloch
War stories : board wargames and (vast) procedural narratives / Matthew Kirschenbaum
Epic spatialities : the production of space in final fantasy games / William H. Huber
Arachne challenges minerva : the spinning-out of long narrative in World of Warcraft and Buffy the vampire slayer / Tanya Krzywinska
Competing narratives in virtual worlds / Ren Reynolds
Warcraft adventures : texts, replay and machinima in a game-based storyworld / Henry Lowood
All in the game : the wire, serial storytelling and procedural logic / Jason Mittell.

Edition Notes

Includes bibliographical references and index.

Published in
Cambridge, MA

Classifications

Dewey Decimal Class
794.8
Library of Congress
GV1469.15 .T48 2009, GV1469.15.T48 2009

The Physical Object

Pagination
p. cm.
Number of pages
477

ID Numbers

Open Library
OL16974055M
Internet Archive
thirdpersonautho00harr_390
ISBN 13
9780262232630
LCCN
2008029409
OCLC/WorldCat
233813740
Goodreads
6351522

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History

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November 30, 2023 Edited by MARC Bot import existing book
July 7, 2019 Edited by MARC Bot import existing book
July 29, 2014 Created by ImportBot import new book