Creating 3D game art for the iPhone with unity

featuring modo and Blender pipelines

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Last edited by ImportBot
January 30, 2024 | History

Creating 3D game art for the iPhone with unity

featuring modo and Blender pipelines

  • 0 Ratings
  • 4 Want to read
  • 0 Currently reading
  • 0 Have read

Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists. From concept to completion you'll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it specifically relates to iPhone and iPad game development. Follow the creation of "Tater," a character from the author's personal game project "Dead Bang," as he's used to explain vital aspects of game development and content creation for the iOS platform. Creating 3D Game Art for the iPhone focuses on the key principles of game design and development by covering in-depth, the iDevice hardware in conjunction with Unity iOS and how it relates to creating optimized game assets for the iDevices. Featuring Luxology's artist-friendly modo, and Blender, the free open-source 3D app, along side Unity iOS, optimize your game assets for the latest iDevices including iPhone 3GS, iPhone 4, iPad and the iPod Touch. Learn to model characters and environment assets, texture, animate skinned characters and apply advanced lightmapping techniques using Beast in Unity iOS. In a clear, motivating, and entertaining style, Wes McDermott offers captivating 3D imagery, real-world observation, and valuable tips and tricks all in one place - this book is an invaluable resource for any digital artist working to create games for the iPhone and iPad using Unity iOS.

Publish Date
Publisher
Focal, Focal Press
Language
English
Pages
253

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Previews available in: English

Edition Availability
Cover of: Creating 3D Game Art for the IPhone with Unity
Cover of: Creating 3D Game Art for the IPhone with Unity
Cover of: Creating 3D Game Art for the IPhone with Unity
Cover of: Creating 3D Game Art for the IPhone with Unity
Cover of: Creating 3D Game Art for the IPhone with Unity
Cover of: Creating 3D game art for the iPhone with unity
Creating 3D game art for the iPhone with unity: featuring modo and Blender pipelines
2010, Focal, Focal Press
electronic resource : in English

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Book Details


Table of Contents

Getting to know the iDevice Hardware and Unity iOS
Creating game objects using modo : Tater and Thumper
Understanding textures and UV maps
Creating game objects using modo : Training trash yard
Animation using Blender : Rigging Tater
Animation using Blender : IK and basic animation
Animation using Blender : Advanced animation
Creating lightmaps using Beast
Working with game assets in Unity iOS
Bonus resources.

Edition Notes

Includes index.

Electronic reproduction. Amsterdam : Elsevier Science & Technology, 2010. Mode of access: World Wide Web. System requirements: Web browser. Title from title screen (viewed on Nov. 3, 2010). Access may be restricted to users at subscribing institutions.

Published in
Oxford

Classifications

Dewey Decimal Class
794.815365
Library of Congress
T385 .M33 2010, GV1469.3

The Physical Object

Format
[electronic resource] :
Number of pages
253

ID Numbers

Open Library
OL25555862M
Internet Archive
creatingdgameart00mcde_487
ISBN 10
0240815637
ISBN 13
9780240815633
OCLC/WorldCat
677829642, 796021038, 635451802

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January 30, 2024 Edited by ImportBot import existing book
December 13, 2022 Edited by MARC Bot import existing book
September 16, 2021 Edited by ImportBot import existing book
July 16, 2019 Edited by MARC Bot import existing book
July 29, 2014 Created by ImportBot import new book