Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics)

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Last edited by MARC Bot
September 7, 2024 | History

Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics)

  • 1 Want to read

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Publish Date
Publisher
Morgan Kaufmann
Language
English
Pages
672

Buy this book

Previews available in: English

Edition Availability
Cover of: Advanced Graphics Programming Using OpenGL
Advanced Graphics Programming Using OpenGL
2005, Elsevier Science & Technology Books
in English
Cover of: Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics)
Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics)
February 2, 2005, Morgan Kaufmann
Hardcover in English

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Book Details


First Sentence

"OpenGL supports a handful of primitive types for modeling two-dimensional (2D) and three-dimensional (3D) objects: points, lines, triangles, quadrilaterals, and (convex) polygons."

Classifications

Library of Congress
T385, T385 .M396 2005eb

The Physical Object

Format
Hardcover
Number of pages
672
Dimensions
9.4 x 7.5 x 1.3 inches
Weight
3.7 pounds

ID Numbers

Open Library
OL8606536M
Internet Archive
advancedgraphics00mcre_838
ISBN 10
1558606599
ISBN 13
9781558606593
OCLC/WorldCat
60660867, 824882228
Library Thing
2042567
Goodreads
1034252

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History

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September 7, 2024 Edited by MARC Bot import existing book
September 9, 2022 Edited by ImportBot import existing book
August 1, 2020 Edited by ImportBot import existing book
June 28, 2019 Edited by MARC Bot import existing book
July 29, 2014 Created by ImportBot import new book