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Previews available in: English
Subjects
Animated films, Social life and customs, Marketing, Video games, Toy industry, Consumer goods, Japanese Philosophy, Toys, Games, Japan, social life and customs, Philosophy, japanese, Toys--japan, Games--japan, Animated films--japan, Video games--japan, Consumer goods--japan, Toy industry--japan, Toys--marketing, Toys--japan--marketing, Gn635.j2 a55 2006, 688.7/20952Edition | Availability |
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1
Millennial monsters: Japanese toys and the global imagination
2006, University of California Press
in English
0520221486 9780520221482
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2
Millennial Monsters: Japanese Toys and the Global Imagination
2006, University of California Press
in English
1282771922 9781282771925
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3
Millennial Monsters: Japanese Toys and the Global Imagination
2006, University of California Press
in English
0520938992 9780520938991
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Book Details
Table of Contents
Enchanted commodities
From ashes to cyborgs : the era of reconstruction (1945/1960)
Millennial Japan : intimate alienation and new age intimacies
Mighty Morphin Power Rangers : the first crossover superheroes
Fierce flesh : sexy schoolgirls in the action fantasy of Sailor Moon
Tamagotchi : the prosthetics of presence
Pokømon : getting monsters and communicating capitalism
"Gotta catch 'em all" : the pokømonization of America (and the world).
Edition Notes
Includes bibliographical references and index.
Classifications
The Physical Object
ID Numbers
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Feedback?January 16, 2024 | Edited by bitnapper | merge authors |
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